Archive for the 'Game design' Category

The importance of REAL random results

I was wondering if functions in various languages used to return random values, such as AS2 Math.random() or Php rand() are returning real random values or just a sequence of numbers someone can predict.
So I asked the question to someone that is facing this problem for a long time: Matt from CasinoInLinea.
That’s what he said:
Random [...]

Make a game like Lumines with Flash

I have to admit it… I got completely addicted to this game… so I decided to make my own Flash version.
If you don’t know what is Lumines, it’s a casual game you can download from Steam.

The game is simple: control squares made by 2×2 bricks of different colors falling from the top like in Tetris… [...]

Create a Flash game like ColorFill - part 1

If you play all successful Flash games (and you should, if you want to be a Flash game developer), surely you played ColorFill.

In this game, you have to fill 80% of the stage with colors while avoiding collisions with enemies.
Play the game a bit then follow this prototype
The main idea to create this game is [...]

Step by step AS3 translation of Creation of a platform game with Flash - step 1.5

According to Bart de Boer, this is the step 1.5 of the Step by step AS3 translation of Creation of a platform game with Flash.
He fixed the jump issue and improved the collision engine.
As in the previous example, the file Script.as is the main class:
PLAIN TEXT
ACTIONSCRIPT:

/*____________________________________________________

|______________ register of functions _______________|

|____________________________________________________|

- main()            [...]

Step by step AS3 translation of Flash game creation tutorial - part 2

This is the second part of Tim Edelaar's step by step AS3 translation of Flash game creation tutorial.
Now it's time to translate to AS3 the content of Flash game creation tutorial - part 2 which I suggest you to read before this one.
The style of the coding is the same of the previous part, with [...]

What to do when you are looking for pixel graphics for your game and run out of ideas

You are trying to design some decent pixel graphics for your tile based game and all you have is a Photoshop document with some crap on it.
How many times did it happen in your life?
Here they are a couple of clues to help you in this task.
Once upon a time...
Look what I found on Wikipedia:
"RPG [...]

Adding a new twist to the prototype of a Flash game like Poux

Do you remember the Poux tutorial series?
If not, then read parts 1, 2 and 3 and take a look at the finished project known as Christmas Couples.
I always say using prototypes to create games is a good idea, and the almost 7,000,000 plays Christmas Couples had since its release confirm my theory.
Anyway, the "twist" is [...]

Step by step AS3 translation of Creation of a platform game with Flash - step 1

This seems to be the month of AS3 conversions.
Good, this means AS3 community is growing.
Today we'll see how Bart de Boer translated Creation of a platform game with Flash - step 1 into AS3.
You are invited to read Creation of a platform game with Flash - step 1 to know all theory behind this engine.
All [...]

Step by step AS3 translation of Flash game creation tutorial - part 1

Today I am glad to publish the work of Tim Edelaar that translated all AS2 files of the most successful post of this blog, Flash game creation tutorial - part 1.
The most interesting thing is he did not use a class, but he wrote the actionscript directly in the timeline in the... let's call it [...]

Flash flood fill implementation

Do you know what is the flood fill algorithm?
From Wikipedia: Flood fill, also called seed fill, is an algorithm that determines the area connected to a given node in a multi-dimensional array. It is used in the "bucket" fill tool of paint programs to determine which parts of a bitmap to fill with color, and [...]