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Archive for the ‘Game design’ Category:

falling

Make the player die after a long fall with StencylWorks

Emanuele Feronato on Jan 23, 2012 • 5 Comments

Learn how to make a StencylWorks platform game featuring death for falling from high places

fgs

Attend the Flash Gaming Summit 2012 with a 15% OFF!

Emanuele Feronato on Jan 11, 2012 • 3 Comments

The Flash Gaming Summit is the leading annual one-day conference dedicated to fostering the growth and success of the Flash games community. Now you can attend it with a 15% OFF!

doublejump

Develop double jump behavior in StencylWorks

Emanuele Feronato on Jan 10, 2012 • 11 Comments

Learn how to make a double jump behavior with StencylWorks. Very useful for your platform games.

frameworks

One game, many frameworks

Emanuele Feronato on Jan 3, 2012 • 1 Comment

Ever wanted to build a mobile game using a framework? Roger Engelbert built a guide to do it with four different frameworks!

shared08

Manage saved games with StencylWorks

Emanuele Feronato on Dec 27, 2011 • 16 Comments

How to use StencylWorks to manage saved games as the player progresses through the levels

stringyflash

iPhone String Avoider prototype with Adobe Flash Professional CS5.5

Emanuele Feronato on Dec 21, 2011 • 9 Comments

An experiment to port Stringy engine to iPhone using Adobe Flash Professional CS5.5

corona

Develop a string avoider prototype with Corona SDK

Emanuele Feronato on Dec 19, 2011 • 4 Comments

Mobile version of the string avoider prototype made with Corona by Christian Wisniewski

stringyt

Play Stringy, my latest Flash game

Emanuele Feronato on Dec 16, 2011 • 11 Comments

Play Stringy, beat all 40 levels as fast as you can to earn all 120 white stars.

select10

Create awesome Flash games in no time with StencylWorks – Selecting levels

Emanuele Feronato on Dec 13, 2011 • 11 Comments

Learn how to create a select level screen in less than five minutes with StencylWorks

recycle

Reuse your Flash games code – exclusive code Vs recyclable code

Emanuele Feronato on Dec 12, 2011 • 4 Comments

Some real world numbers about the importance of reusing your code as much as you can.

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