Create awesome HTML5 games with Impact
Build HTML5 Games in no time with Impact JavaScript Game Engine. Games created with Impact require no browser plugins or any software installations – just a modern browser that supports the Canvas tag.
Build HTML5 Games in no time with Impact JavaScript Game Engine. Games created with Impact require no browser plugins or any software installations – just a modern browser that supports the Canvas tag.
Here we are with the 2nd part of the tutorial to create a game like The Moops. The guys at Heavy Boat, the studio behind the game, are following the tutorial too, so I hope I’ll try to make something really similar to their game. In the first part I showed you how to fire [...]
This is a very important day for me and the blog. After about seven months of writing, coding, rewriting and recoding, finally my (first) book is on the shelves!! The title is Flash Game Development by Example and it’s a complete AS3 guide to the creation of 10 (9 on the book + 1 extra [...]
After a little pause, here we go with the 5th step of the tutorial. In this step we’ll fix a bug which allowed plants to fire even if there isn’t any enemy coming from the right side, when there’s at least one enemy on the left side, and we’ll see zombies attacking the plants. First, [...]
Did you play The Moops – Combos of Joy? It’s a cute physics game we can build a prototype in a few minutes (don’t worry, Plants Vs Zombies fans, as next step is about to come). Let’s see game’s features: * It’s a physics game so we are using Box2D to create it. * The [...]
Did you ever wonder what would be possible if you could merge a 2D physics engine with a 3D engine? Roger Engelbert from Done With Computers, apart from having a blog with awesome posts (really! have a look!), tried to use Away3D to render Box2D collisions. You will see the result by yourself. « Here [...]
If you are following my Sokoban3D series, after seeing the final examples made with Flare3D, Away3D and Alternativa3D, you probably wonder what can be done with Unity, “the most powerful engine this side of a million dollars” as said on the official site. I played a bit with the engine and I found the learning [...]
Flare3D and Away3D versions of the Sokoban prototype have been published. What’s now? Directly from InspiritGames we have an Alternativa3D port of the prototype. It’s a great porting, although it looks a bit “flat” because Alternativa3D does not support light. In the same blog you can find the Alternativa3D first prototype and even a version [...]
This is the Away3D script which includes the same features I showed you in the Flare3D version. There are a couple of issues, like lines 246 and 248 which do not correctly change the crate top material once it’s over a goal, and a really low framerate if I enable the Z ordering at line [...]
This post should end the Sokoban game prototype made with Flare3D started here and continued here. The changes in this version are: * Added some textures * Fixed multiple keys pressed bug * Changed player to a rolling sphere * Added background environment This is the source code: