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Archive for the ‘Game design’ Category:

Flash Gaming Summit 2009

Emanuele Feronato on Feb 9, 2009 • 8 Comments

Flash Gaming Summit is a one day conference dedicated to fostering the growth and success of the Flash games community. It’s the first conference for Flash Games, and it will take place on March 22nd 2009 in San Francisco, California. Flash Gaming Summit is organized by Mochi Media, the company behind MochiAds The conference will [...]

Creating a sling with Box2D using joints

Emanuele Feronato on Feb 7, 2009 • 15 Comments

This is an example about the creation of a sling using joints and motors. Click the mouse to break the joint and release the bullet. Try to hit the stack of boxes. I used a distance joint, a revolute joint and a motor. The code does not need to be commented because there is nothing [...]

Box2D breakout prototype

Emanuele Feronato on Feb 4, 2009 • 8 Comments

Porting Breakout/Arkanoid with Box2D seems to be an interesting challenge for developers. Some days ago I showed you Phyballs, now it’s time for Andre Vidal to show his work. Andre runs his own blog I suggest you to visit because you will find some interesting source code. This is Andre’s breakout (arrow keys = left [...]

Designing the structure of a Flash game – AS3 version – Part 4

Emanuele Feronato on Jan 26, 2009 • 6 Comments

Here I am with some new features added to the game. I had to make some gameplay because I am going to show you how to add portals API, and in order to get my game approved there must be something playable. So I decided to make an easy “click the shape” game, and I [...]

In-game banners: a winning idea

Emanuele Feronato on Jan 23, 2009 • 12 Comments

As you know, I released two Flash games with banners inside. The first one was Red Flowers with a banner placed in the level selection screen, and the second one was SamePhysics, with a banner placed directly in the game screen. It seems obvious people pay less attention to banners while playing, so the click-through [...]

Trying to solve a Sokoban level with brute force

Emanuele Feronato on Jan 22, 2009 • 13 Comments

Before you even think this script will solve a Sokoban level, I must warn you: this script won’t solve a sokoban level, it won’t even recognize whether a level is solved or not. This script, part of an old project I am going to bring to life again, will just make Sokoban wander around the [...]

Designing the structure of a Flash game – AS3 version – Part 3

Emanuele Feronato on Jan 16, 2009 • 10 Comments

The game structure is getting more and more complete… now, according to the comments to Designing the structure of a Flash game – AS3 version – Part 2, you are able to return to main menu from level selection screen, level passed screen, and level failed screen. Here it is the new diagram: Moreover, I [...]

SamePhysics – My first Box2D game

Emanuele Feronato on Jan 12, 2009 • 25 Comments

You are all invited to play SamePhysics, my first Box2D game. It’s a small milestone because it’s my first Box2D game. The game is the remake of SameGame, just using Box2D to manage the blocks. It’s not the greatest game of the year, but developing a full Box2D game made me acquire the experience to [...]

Phyballs: when Arkanoid meets Box2D – Full source code

Emanuele Feronato on Jan 10, 2009 • 17 Comments

Box2D is getting more and more popular among developers, and I am proud to have the permission to publish the first source code for a complete Box2D game. The author is Esteban Gallardo, author of Free Creation Games. The game is called Phyballs And this is the source code. I have to say, this is [...]

Designing the structure of a Flash game – AS3 version – Part 2

Emanuele Feronato on Jan 2, 2009 • 10 Comments

I added some new features to Designing the structure of a Flash game – AS3 version game template and wanted to share the result with you. Now the diagram is a little more complex, and it still lacks of some important features such as savegames and high scores. Let’s look at the new diagram (if [...]

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