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Archive for the ‘Game design’ Category:

Stack Flash game prototype

Emanuele Feronato on Dec 11, 2007 • 10 Comments

During the last days I received a lot of prototypes from different readers. One I want to mention is something called “a new idea in AS2″ by Shival Gupta That’s how he got in contact with me: Hi Emanuele. A few days before you published some info on Box2d library in AS3 and one of [...]

Laser and Bubbles: a sponsored game starting from my tutorial

Emanuele Feronato on Dec 8, 2007 • 8 Comments

It’s always good to have what it’s called “case history” to proof what you’re doing is good. In my case, there is not better proof than a succesful game made starting from my tutorials. Last wednesday I got a “beer” from Kevin Leung with this message: I have been reading your blog for quite a [...]

Shuffle an image with BitmapData – Part 3

Emanuele Feronato on Dec 7, 2007 • 11 Comments

My tribute (learn how I am calling a clone) to Split Personalities is growing fast and well, and after the first and second steps, now I have something playable. The aim of the game is to rebuild the image of a stolen painting(in this case the Scream) that was broken into pieces (I just want [...]

Flash ball vs ball game concept

Emanuele Feronato on Dec 6, 2007 • 12 Comments

This is a prototype sent me by Rory Kamminga. It’s an unfinished game where you control a blue ball with arrow keys. Your aim is to kick a red ball out of the stage. Obviously the red ball will try to do the same with you. The interesting thing is that Rory took the studies [...]

Experiment: monetizing a Flash game – Part 6

Emanuele Feronato on Dec 5, 2007 • 17 Comments

Multipart tutorial: available parts 1, 2, 3, 4, 5, 6, 7, 8, 9 The sixth part of the experiment comes with a milestone of Circle Chain game: it reached 200,000 MochiAds impressions. I stopped promoting the game three weeks ago and the game, launched on october 28th, still shows more than 3,000 impressions/day. I know [...]

Shuffle an image with BitmapData – Part 2

Emanuele Feronato on Dec 5, 2007 • 7 Comments

December 7th update: part 3 released This prototype somehow continues the Shuffle an image with BitmapData tutorial. But the real aim of this code is beginning to create a game like Split Personalities, a game released for the Spectrum in 1986 The game play revolves around assembling a number of pictures of famous people from [...]

Christmas Couples: the finished Poux prototype

Emanuele Feronato on Nov 28, 2007 • 29 Comments

This is the last step of the prototype of a Flash game likePoux. Read steps 1, 2 and 3 before continuing. As said, I finished the game. I called it Christmas Couples Let’s see its features: * Fancy graphics * Improved scoring system * Cool sound loop * Highscores As you can see, graphics, sound [...]

Experiment: monetizing a Flash game – Part 5

Emanuele Feronato on Nov 25, 2007 • 22 Comments

Multipart tutorial: available parts 1, 2, 3, 4, 5, 6, 7, 8, 9 A month passed since the release of Circle Chain… read steps 1 to 4 to get informed about it. It’s time to make some considerations and to start looking for a game sponsor. How’s going with Circle Chain Circle Chain is living [...]

Prototype of a Flash game like Poux – Part 3

Emanuele Feronato on Nov 22, 2007 • 19 Comments

November 28th update: Finished project released 3rd update of the prototype. Remember to read part 1 and 2 It’s beginning to become something like a complete one-day game… let me introduce what I did. First, I added cute graphics… on zeus box you will find some cute free icons with a completely free license, no [...]

Gobble: a game by Andre Marianiello

Emanuele Feronato on Nov 20, 2007 • 23 Comments

This is absolutely one game I would have done by myself. It’s a creative mix of Snake, Circle Chain and String Avoider. It’s called Gobble and it’s a really good game! That’s what Andre told me: I made a game based on your string avoider tutorial, and it was inspired by your circle chain game. [...]

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