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Archive for the ‘Game design’ Category:

preview

Two Flash games coming soon to your monitors

Emanuele Feronato on Nov 28, 2011 • 10 Comments

Brief overview of my two upcoming games.

stencylfeatured

Create awesome Flash games in no time with StencylWorks

Emanuele Feronato on Nov 24, 2011 • 13 Comments

A brief overview at StencylWorks, a FREE game creation suite that lets anyone create Flash and mobile games in a fraction of the time.

retina

Develop iPhone games with Corona SDK – handling normal and retina display

Emanuele Feronato on Nov 22, 2011 • 7 Comments

Introducing Corona SDK to develop iPhone games, handling both normal and retina displays

td

Save the Totem: HTML5 game prototype made with Construct2

Emanuele Feronato on Nov 18, 2011 • 12 Comments

A complete Totem Destroyer game prototype made with Construct2 dissected to make you see how everything was done.

constructsmall

Make HTML5 games with no programming skills (even with Box2D physics) with Construct 2

Emanuele Feronato on Nov 15, 2011 • 12 Comments

A brief look at Construct 2, the engine to create HTML5 games with no programming skills required.

editor

Claytus Hood Tower Defense case study part 2: giving the community a Flex level editor

Emanuele Feronato on Nov 11, 2011 • 11 Comments

Raphaƫl Roux, the author of Claytus Hood Tower Defense, explains how to create a Flex level editor, save levels on a database, add Facebook connect, build a community, and more!

nodes

AS3 version of Nodes engine: full playable game with infinite solvable levels

Emanuele Feronato on Nov 8, 2011 • 9 Comments

The making of a complete Nodes game prototype, a simple concept with a basic gameplay which will be easily ported on mobile devices. Meanwhile, grab the AS3 version.

predictive

Develop a Flash game like Angry Birds using Box2D – predictive trajectory line

Emanuele Feronato on Nov 3, 2011 • 24 Comments

Another step in the Angry Birds series with a feature you cannot miss: the predictive trajectory lien

ab

Develop a Flash game like Angry Birds using Box2D – Following bird with the camera and skinning crates

Emanuele Feronato on Oct 27, 2011 • 14 Comments

In the third part of the series, we’ll see how to introduce scrolling and make the camera follow the bird. Also, all crates are properly skinned.

cirp

Develop a Flash game like Cirplosion – AS3 version

Emanuele Feronato on Oct 25, 2011 • 5 Comments

The AS3 port of Cirplosion, an old avoider/chain reaction game

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