Create HTML5 Vertical Endless Runner cross platform games

Using Phaser framework and other FREE software
Endless runner games are gaining more and more popularity and they are really easy to code.
I will take you by hand through the creation of a complete HTML5 vertical endless runner cross platform game with a lot of features and room for customization.
100 pages + 31 source code examples with a free update to come in a few days.

Experiment: monetizing a Flash game – Part 3

Emanuele Feronato Flash, Game design, Monetize

Multipart tutorial: available parts 1, 2, 3, 4, 5, 6, 7, 8, 9 Another week passed and here I am with the experiment update. Read part 1 and 2 if you haven’t done it yet, then it’s time to know how it’s going. Last tuesday I submitted Circle Chain to some other Flash portals. And, in my opinion, the promotion …

How to teach players how to play your Flash game

Emanuele Feronato Flash, Game design

Ok, you made your game, it’s awesome, and you enjoyed a lot playing it. Now you have to face a problem: you are the only one who knows all game mechanics. And it’s quite obvious that a player can’t enjoy your game like you did, if he doesn’t know how to play it. A successful game designer has to manage …

Photoshop action to create an arcade stone background

Emanuele Feronato Game design, Photoshop

Today I was playing a bit with Photoshop to create a stone background for a one-week game I am developing for the experiment. I wanted something random, with a style that reminds old style arcades. I found this tutorial and I modified it to fit to my needs. Then I developed an action to optimize and speed up the entire …

Experiment: monetizing a Flash game – Part 2

Emanuele Feronato Flash, Game design, Monetize

Multipart tutorial: available parts 1, 2, 3, 4, 5, 6, 7, 8, 9 Exactly a week after the beginning of the experiment (that I suggest you to read), it’s time to resume what I have done, what I haven’t done, what I should have done and what I shouldn’t have done. I want to begin with the critics moved to …

Creation of a platform game with Flash – step 2

Emanuele Feronato Flash, Game design

This is a quick update to the tutorial/engine started with Creation of a platform game with Flash – step 1. I fixed some bugs and added a ladder object (the one defined in the array with “2” and painted in light purple). Use arrows to move and space to jump. I won’t explain the script line by line at the …

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MochiAds Flash Game Contest: over $5,000 to win

Emanuele Feronato Contests, Flash, Game design, Monetize

MochiAds, the company that launched the avertising network just for game developers, to celebrate its launch, the holidays, and the new referral program, is currently hosting a Flash game contest. There are 3 ways to win: 1) Create an awesome game and make MochiAds judgeds admit it’s awesome 1st place: $1,000 + a custom MochiAds skinned DS Lite + a …

Controlling a ball like in Flash Elasticity game tutorial

Emanuele Feronato Actionscript 2, Flash, Game design

Due to the upcoming deadline of the Flash Game Design Competition with “Ball Phyiscs” theme, here it is another ball physics tutorial. I was looking for some good ball physics concepts and I stumbled upon Elasticity, a nice game with an interesting way to controll the ball. Why don’t we try to control a ball like in this game? Let’s …

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Creation of a game like String Avoider tutorial

Emanuele Feronato Actionscript 2, Flash, Game design

A really interesting “avoidance game” that was made in those days is String Avoider. The author of this “More than 1 million views” game in Newgrounds explains it in 12 words: “Avoid colliding with walls and guide your string through each unique level”. And that’s it. The aim of the game is guiding your string through some levels without touching …

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