Create HTML5 Vertical Endless Runner cross platform games

Using Phaser framework and other FREE software
Endless runner games are gaining more and more popularity and they are really easy to code.
I will take you by hand through the creation of a complete HTML5 vertical endless runner cross platform game with a lot of features and room for customization.
100 pages + 31 source code examples with a free update to come in a few days.

Experiment: monetizing a Flash game – Part 6

Emanuele Feronato Flash, Game design, Monetize

Multipart tutorial: available parts 1, 2, 3, 4, 5, 6, 7, 8, 9 The sixth part of the experiment comes with a milestone of Circle Chain game: it reached 200,000 MochiAds impressions. I stopped promoting the game three weeks ago and the game, launched on october 28th, still shows more than 3,000 impressions/day. I know it’s quite ridiculous compared to …

Shuffle an image with BitmapData – Part 2

Emanuele Feronato Flash, Game design

December 7th update: part 3 released This prototype somehow continues the Shuffle an image with BitmapData tutorial. But the real aim of this code is beginning to create a game like Split Personalities, a game released for the Spectrum in 1986 The game play revolves around assembling a number of pictures of famous people from the eighties which include Ronald …

Christmas Couples: the finished Poux prototype

Emanuele Feronato Flash, Game design

This is the last step of the prototype of a Flash game likePoux. Read steps 1, 2 and 3 before continuing. As said, I finished the game. I called it Christmas Couples Let’s see its features: * Fancy graphics * Improved scoring system * Cool sound loop * Highscores As you can see, graphics, sound and highscores are developed from …

Experiment: monetizing a Flash game – Part 5

Emanuele Feronato Flash, Game design, Monetize

Multipart tutorial: available parts 1, 2, 3, 4, 5, 6, 7, 8, 9 A month passed since the release of Circle Chain… read steps 1 to 4 to get informed about it. It’s time to make some considerations and to start looking for a game sponsor. How’s going with Circle Chain Circle Chain is living a 3rd moment of “glory” …

Prototype of a Flash game like Poux – Part 3

Emanuele Feronato Flash, Game design

November 28th update: Finished project released 3rd update of the prototype. Remember to read part 1 and 2 It’s beginning to become something like a complete one-day game… let me introduce what I did. First, I added cute graphics… on zeus box you will find some cute free icons with a completely free license, no matter what are you doing …

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Gobble: a game by Andre Marianiello

Emanuele Feronato Flash, Game design, Users contributions

This is absolutely one game I would have done by myself. It’s a creative mix of Snake, Circle Chain and String Avoider. It’s called Gobble and it’s a really good game! That’s what Andre told me: I made a game based on your string avoider tutorial, and it was inspired by your circle chain game. Perhaps you would like to …

Experiment: monetizing a Flash game – Part 4

Emanuele Feronato Flash, Game design, Monetize

Multipart tutorial: available parts 1, 2, 3, 4, 5, 6, 7, 8, 9 This is the end of the 3rd week and here I am with another update. I suggest you to read part 1, 2 and 3 before continuing. This was a bad-luck week… had two server crash in my company with 3 scsi disks knocked out. This means …

Prototype of a Flash game like Poux – Part 2

Emanuele Feronato Flash, Game design

November 22nd update: part 3 released November 28th update: Finished project released Ok… this is the quickest prototype update ever. Yesterday I came with the Prototype of a Flash game like Poux, a bit incomplete because you could merely watch tiles grow. It was a 50 lines prototype, and today I am publishing the second part, with another 50 lines …

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Prototype of a Flash game like Poux

Emanuele Feronato Flash, Game design

November 17th update: part 2 released November 22nd update: part 3 released November 28th update: Finished project released Ok, I know, you are asking for full tutorials and not prototypes, but you have to know that a prototype is the first step to a tutorial and some of you realized nice games starting from prototypes or “incomplete” tutorials. Anyway, I …

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A “very old” Flash Sokoban prototype

Emanuele Feronato Flash, Game design

This is a Sokoban prototype I made in 2005 after reading some tutorials on gotoandplay.it. It does not look that awesome and I am afraid the code sucks a bit, but I think it could be a good start for a project. I plan to work on a Flash version of Sokoban someday, meanwhile you could have a look to …

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