Create HTML5 Vertical Endless Runner cross platform games

Using Phaser framework and other FREE software
Endless runner games are gaining more and more popularity and they are really easy to code.
I will take you by hand through the creation of a complete HTML5 vertical endless runner cross platform game with a lot of features and room for customization.
100 pages + 31 source code examples with a free update to come in a few days.

Create a Flash game like Metro Siberia Underground

Emanuele Feronato Flash, Game design

Multipart tutorial: available parts 1, 2, 3, 4 ,5 I was quite impressed of a new game called Metro Sibera Underground… a game with a very simple concept, simple graphics but excellent level design. Metro Sibera Underground (MSU from now on) is a one button game, and that means that you can play the game only using one button. MSU …

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Experiment: monetizing a Flash game – Part 7

Emanuele Feronato Flash, Game design, Monetize

Multipart tutorial: available parts 1, 2, 3, 4, 5, 6, 7, 8, 9 For those of you that wonder how it’s going with the experiment (read posts from 1 to 6 to know more about it) here’s a quick update: Circle Chain Days in the wild: 77 MochiAds impressions: 267,872 MochiBot plays: n/a MochiBot top 3 sources: n/a Google Adsense …

Glomb – The first Flash game to use MochiAds Leaderboards

Emanuele Feronato Flash, Game design, Reviews

Update: MochiAds Leaderboards released – let’s see how does it work – read this post too! I am very happy to introduce you Glomb, the first Flash game to use MochiAds leaderboards to track highscores. The game was built upon the idea of a Prototype of a Flash game like Biggification, but I changed some concepts and rules in order …

Flash game level editor

Emanuele Feronato Flash, Game design

All big game industries use game editors to design the levels of their games. Just think about games like Unreal Tournament 3… its maps are designed with a level editor. It would be impossible to design such accurate maps just inserting array values or XML tags or whatsoever. We aren’t creating games like UT3, but even games with much simpler …

Prototype of a Flash game like Biggification

Emanuele Feronato Flash, Game design

Do you know a game called Biggification? It’s the perfect example of an one-day game that made a great success, scoring a 3.78 on Newgrounds and being reviewed by 151 people with an average score of 8.3 The aim of the game is very simple, as shoud be any one-day game: collect expanding orbs by hitting them with your orb …

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How to embed MochiAds highscores in your game

Emanuele Feronato Flash, Game design

As you should know, MochiAds is not only the largest ad network for Flash games, but it also provides additional – and free – services to its users. One interesting feature is highscores management. In the MochiAd.as file you must include in your game in order to show ads, there are two functions, without any documentation but some inline comments, …

Complete Flash pool game with highscores

Emanuele Feronato Flash, Game design

Today is a very important day. For three reasons. First: For the first time (as far as I know) a coder that published a complete game with MochiAds released the full source code of its game. Second: It’s a damn good and complete game with loading, splash, gameplay, game over, and highscore table. Third: I am the first to publish …

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