Create HTML5 Vertical Endless Runner cross platform games

Using Phaser framework and other FREE software
Endless runner games are gaining more and more popularity and they are really easy to code.
I will take you by hand through the creation of a complete HTML5 vertical endless runner cross platform game with a lot of features and room for customization.
100 pages + 31 source code examples with a free update to come in a few days.

Create a Flash ball game with visual from above tutorial part 3

Emanuele Feronato Flash, Game design

January 16th update: 4th part released In the third part of this tutorial I am going to fix a minor bug and introduce three new tiles: info tile (displays a message when the ball rolls over it) reverse control tile (reverses the controls of the ball) checkpoint tile (makes you respawn at the checkpoint tile if you die) Before continuing, …

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Stack Flash game prototype

Emanuele Feronato Flash, Game design, Users contributions

During the last days I received a lot of prototypes from different readers. One I want to mention is something called “a new idea in AS2″ by Shival Gupta That’s how he got in contact with me: Hi Emanuele. A few days before you published some info on Box2d library in AS3 and one of the examples that it produced …

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Shuffle an image with BitmapData – Part 3

Emanuele Feronato Flash, Game design, Monetize

My tribute (learn how I am calling a clone) to Split Personalities is growing fast and well, and after the first and second steps, now I have something playable. The aim of the game is to rebuild the image of a stolen painting(in this case the Scream) that was broken into pieces (I just want you to notice that I …

Flash ball vs ball game concept

Emanuele Feronato Flash, Game design, Users contributions

This is a prototype sent me by Rory Kamminga. It’s an unfinished game where you control a blue ball with arrow keys. Your aim is to kick a red ball out of the stage. Obviously the red ball will try to do the same with you. The interesting thing is that Rory took the studies of Raman Pfaff’s Physics of …

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Experiment: monetizing a Flash game – Part 6

Emanuele Feronato Flash, Game design, Monetize

Multipart tutorial: available parts 1, 2, 3, 4, 5, 6, 7, 8, 9 The sixth part of the experiment comes with a milestone of Circle Chain game: it reached 200,000 MochiAds impressions. I stopped promoting the game three weeks ago and the game, launched on october 28th, still shows more than 3,000 impressions/day. I know it’s quite ridiculous compared to …

Shuffle an image with BitmapData – Part 2

Emanuele Feronato Flash, Game design

December 7th update: part 3 released This prototype somehow continues the Shuffle an image with BitmapData tutorial. But the real aim of this code is beginning to create a game like Split Personalities, a game released for the Spectrum in 1986 The game play revolves around assembling a number of pictures of famous people from the eighties which include Ronald …

Christmas Couples: the finished Poux prototype

Emanuele Feronato Flash, Game design

This is the last step of the prototype of a Flash game likePoux. Read steps 1, 2 and 3 before continuing. As said, I finished the game. I called it Christmas Couples Let’s see its features: * Fancy graphics * Improved scoring system * Cool sound loop * Highscores As you can see, graphics, sound and highscores are developed from …

Experiment: monetizing a Flash game – Part 5

Emanuele Feronato Flash, Game design, Monetize

Multipart tutorial: available parts 1, 2, 3, 4, 5, 6, 7, 8, 9 A month passed since the release of Circle Chain… read steps 1 to 4 to get informed about it. It’s time to make some considerations and to start looking for a game sponsor. How’s going with Circle Chain Circle Chain is living a 3rd moment of “glory” …