Create HTML5 Vertical Endless Runner cross platform games

Using Phaser framework and other FREE software
Endless runner games are gaining more and more popularity and they are really easy to code.
I will take you by hand through the creation of a complete HTML5 vertical endless runner cross platform game with a lot of features and room for customization.
100 pages + 31 source code examples with a free update to come in a few days.

Managing savegames with Flash shared objects

Emanuele Feronato Actionscript 2, Flash, Game design

How many times did you find an option to save the game in Flash? How many times did you see a game that keeps track of your previously solved levels, like Nitrome’s Snow Drift? Today you’ll learn how to do it… and it’s very simple! We can do it with just a couple of instructions thanks to the SharedObject class. …

GuessNext: complete Flash game with highscores

Emanuele Feronato Actionscript 2, Flash, Game design, Monetize

Time to publish the complete tutorial about the making of GuessNext, a simple card game with highscores. In order to make an highscore, you must register to Kongregate but you can play even if you don’t register. It’s not meant to be a good or enjoyable game, it’s simply a programming exercise, so don’t expect the best game ever played …

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Using BitmapData to manage a deck of cards – part 2

Emanuele Feronato Flash, Game design

After a couple of days, the prototype for the management of a card deck is almost complete. Now I have a full game, you draw a card and have to say if the next card will be higher or lower. At the moment the prototype has all messages and a game over screen with the score recap. Now I want …

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Using BitmapData to manage a deck of cards

Emanuele Feronato Flash, Game design

December 28th update: 2nd part online I have already published a tutorial about BitmapData in the post Shuffle an image with BitmapData, but this time I want to show you how to manage a deck of cards using BitmapData. Managing a deck of cards is very useful because there are tons of card games you can publish once you have …

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Most popular MochiAds games

Emanuele Feronato Game design, Monetize

Do you want to know how popular is your game compared to other MochiAds allowed games? Do you want to know how many game are hosted on MochiAds? Here it is the full answer: Bloons (play) Fifty Five – Paris (play) Thug (play) Ultrablock w/ Scores (play) Bloons Tower Defense 2 (play) Paris oh Paris (play) Choose Your Weapon (play) …

Designing the structure of a Flash game

Emanuele Feronato Flash, Game design

One of the most interesting things about internet publishing is that you can receive feedback almost in real time. For this reason, it’s very important to read every comment and above all negative comments. When I released Tileball, I received some negative comments about the title screen. That’s right: I focused on the game and I did not care about …

When Elasticity meets Bloons

Emanuele Feronato Flash, Game design

Ok, so we have two games: Elasticity and Bloons. The first, is a game I talked about in Controlling a ball like in Flash Elasticity game tutorial, and I suggest you to read it, while the second is a game we all use to play here on planet Earth. Despite the psychedelic feeling I gave to the graphics in this …

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Create a Flash ball game with visual from above tutorial part 3

Emanuele Feronato Flash, Game design

January 16th update: 4th part released In the third part of this tutorial I am going to fix a minor bug and introduce three new tiles: info tile (displays a message when the ball rolls over it) reverse control tile (reverses the controls of the ball) checkpoint tile (makes you respawn at the checkpoint tile if you die) Before continuing, …

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Stack Flash game prototype

Emanuele Feronato Flash, Game design, Users contributions

During the last days I received a lot of prototypes from different readers. One I want to mention is something called “a new idea in AS2″ by Shival Gupta That’s how he got in contact with me: Hi Emanuele. A few days before you published some info on Box2d library in AS3 and one of the examples that it produced …

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