All posts about Game design

Experiment: monetizing a Flash game – Part 6

Multipart tutorial: available parts 1, 2, 3, 4, 5, 6, 7, 8, 9 The sixth part of the experiment comes with a milestone of Circle Chain game: it reached 200,000 MochiAds impressions. I stopped promoting the game three weeks ago and the game, launched on october 28th, still shows more than 3,000 impressions/day. I know […]

Shuffle an image with BitmapData – Part 2

December 7th update: part 3 released This prototype somehow continues the Shuffle an image with BitmapData tutorial. But the real aim of this code is beginning to create a game like Split Personalities, a game released for the Spectrum in 1986 The game play revolves around assembling a number of pictures of famous people from […]

Christmas Couples: the finished Poux prototype

This is the last step of the prototype of a Flash game likePoux. Read steps 1, 2 and 3 before continuing. As said, I finished the game. I called it Christmas Couples Let’s see its features: * Fancy graphics * Improved scoring system * Cool sound loop * Highscores As you can see, graphics, sound […]

Experiment: monetizing a Flash game – Part 5

Multipart tutorial: available parts 1, 2, 3, 4, 5, 6, 7, 8, 9 A month passed since the release of Circle Chain… read steps 1 to 4 to get informed about it. It’s time to make some considerations and to start looking for a game sponsor. How’s going with Circle Chain Circle Chain is living […]

Prototype of a Flash game like Poux – Part 3

November 28th update: Finished project released 3rd update of the prototype. Remember to read part 1 and 2 It’s beginning to become something like a complete one-day game… let me introduce what I did. First, I added cute graphics… on zeus box you will find some cute free icons with a completely free license, no […]

Gobble: a game by Andre Marianiello

This is absolutely one game I would have done by myself. It’s a creative mix of Snake, Circle Chain and String Avoider. It’s called Gobble and it’s a really good game! That’s what Andre told me: I made a game based on your string avoider tutorial, and it was inspired by your circle chain game. […]

Experiment: monetizing a Flash game – Part 4

Multipart tutorial: available parts 1, 2, 3, 4, 5, 6, 7, 8, 9 This is the end of the 3rd week and here I am with another update. I suggest you to read part 1, 2 and 3 before continuing. This was a bad-luck week… had two server crash in my company with 3 scsi […]

Prototype of a Flash game like Poux – Part 2

November 22nd update: part 3 released November 28th update: Finished project released Ok… this is the quickest prototype update ever. Yesterday I came with the Prototype of a Flash game like Poux, a bit incomplete because you could merely watch tiles grow. It was a 50 lines prototype, and today I am publishing the second […]

Prototype of a Flash game like Poux

November 17th update: part 2 released November 22nd update: part 3 released November 28th update: Finished project released Ok, I know, you are asking for full tutorials and not prototypes, but you have to know that a prototype is the first step to a tutorial and some of you realized nice games starting from prototypes […]

A “very old” Flash Sokoban prototype

This is a Sokoban prototype I made in 2005 after reading some tutorials on gotoandplay.it. It does not look that awesome and I am afraid the code sucks a bit, but I think it could be a good start for a project. I plan to work on a Flash version of Sokoban someday, meanwhile you […]