All posts about Game design

Moving an object like in MochiAds header

In the post Wall Dodge – game made from Metro Siberia Underground tutorial I was asked Emanuele, do you know how to make the follow mouse function that that the sprite uses in mochiads header? Here it is… it’s so simple I won’t comment it, just play with the delay variable to adjust the spring […]

MochiAds Leaderboards released – let’s see how does it work

If you read MochiAds release log, you should have noticed the new entry: Leaderboards We launched a new MochiAds service. Developers can now add one or more leaderboards to a game. We also included an easy to use in-game widget to display scores to users. In my opinion Leaderboards are the best highscore management system […]

Create a Flash game like Metro Siberia Underground

Multipart tutorial: available parts 1, 2, 3, 4 ,5 I was quite impressed of a new game called Metro Sibera Underground… a game with a very simple concept, simple graphics but excellent level design. Metro Sibera Underground (MSU from now on) is a one button game, and that means that you can play the game […]

Create a Flash ball game with visual from above tutorial part 4

In the 4th part I am going to explain a feature that a race game must have: the laps Read steps 1, 2 and 3 before continuing Having laps in a track will result in a longer race. The bad thing is that if you don’t design laps with some more actionscript than normally required, […]

Experiment: monetizing a Flash game – Part 7

Multipart tutorial: available parts 1, 2, 3, 4, 5, 6, 7, 8, 9 For those of you that wonder how it’s going with the experiment (read posts from 1 to 6 to know more about it) here’s a quick update: Circle Chain Days in the wild: 77 MochiAds impressions: 267,872 MochiBot plays: n/a MochiBot top […]

Glomb – The first Flash game to use MochiAds Leaderboards

Update: MochiAds Leaderboards released – let’s see how does it work – read this post too! I am very happy to introduce you Glomb, the first Flash game to use MochiAds leaderboards to track highscores. The game was built upon the idea of a Prototype of a Flash game like Biggification, but I changed some […]

Flash game level editor

All big game industries use game editors to design the levels of their games. Just think about games like Unreal Tournament 3… its maps are designed with a level editor. It would be impossible to design such accurate maps just inserting array values or XML tags or whatsoever. We aren’t creating games like UT3, but […]

Prototype of a Flash game like Biggification

Do you know a game called Biggification? It’s the perfect example of an one-day game that made a great success, scoring a 3.78 on Newgrounds and being reviewed by 151 people with an average score of 8.3 The aim of the game is very simple, as shoud be any one-day game: collect expanding orbs by […]