All posts about Game design

Create a Flash ball game with visual from above tutorial part 3

January 16th update: 4th part released In the third part of this tutorial I am going to fix a minor bug and introduce three new tiles: info tile (displays a message when the ball rolls over it) reverse control tile (reverses the controls of the ball) checkpoint tile (makes you respawn at the checkpoint tile […]

Stack Flash game prototype

During the last days I received a lot of prototypes from different readers. One I want to mention is something called “a new idea in AS2” by Shival Gupta That’s how he got in contact with me: Hi Emanuele. A few days before you published some info on Box2d library in AS3 and one of […]

Shuffle an image with BitmapData – Part 3

My tribute (learn how I am calling a clone) to Split Personalities is growing fast and well, and after the first and second steps, now I have something playable. The aim of the game is to rebuild the image of a stolen painting(in this case the Scream) that was broken into pieces (I just want […]

Flash ball vs ball game concept

This is a prototype sent me by Rory Kamminga. It’s an unfinished game where you control a blue ball with arrow keys. Your aim is to kick a red ball out of the stage. Obviously the red ball will try to do the same with you. The interesting thing is that Rory took the studies […]

Experiment: monetizing a Flash game – Part 6

Multipart tutorial: available parts 1, 2, 3, 4, 5, 6, 7, 8, 9 The sixth part of the experiment comes with a milestone of Circle Chain game: it reached 200,000 MochiAds impressions. I stopped promoting the game three weeks ago and the game, launched on october 28th, still shows more than 3,000 impressions/day. I know […]

Shuffle an image with BitmapData – Part 2

December 7th update: part 3 released This prototype somehow continues the Shuffle an image with BitmapData tutorial. But the real aim of this code is beginning to create a game like Split Personalities, a game released for the Spectrum in 1986 The game play revolves around assembling a number of pictures of famous people from […]

Christmas Couples: the finished Poux prototype

This is the last step of the prototype of a Flash game likePoux. Read steps 1, 2 and 3 before continuing. As said, I finished the game. I called it Christmas Couples Let’s see its features: * Fancy graphics * Improved scoring system * Cool sound loop * Highscores As you can see, graphics, sound […]

Experiment: monetizing a Flash game – Part 5

Multipart tutorial: available parts 1, 2, 3, 4, 5, 6, 7, 8, 9 A month passed since the release of Circle Chain… read steps 1 to 4 to get informed about it. It’s time to make some considerations and to start looking for a game sponsor. How’s going with Circle Chain Circle Chain is living […]