My epic fail with ClickBank

Are you tired of reading about success stories with people making over $20K a day?

Here’s something new: did you notice, during this month, two ads about Farmville secrets and iPhone application development? Here they are:

These two ads belong to ClickBank, an ad network which at the moment made its clients earn more than a billion dollars.

As you can see in these two pictures, I did not earn a cent.

Let’s see what happened:

The reasons behind a failure

When I signed up at ClickBank, I obviously decided to display ads having something to do with my blog… this means programming, gaming or monetizing.

The most “interesting” products I was able to find were:

* A couple of registry cleaners (??)
* A couple of PS3 scam backup system (scam because you won’t be able to play with your backups)
* A dozen ebooks about the ULTIMATE (yeah) way to make money with a blog, or with ebay, or whatsoever
* Some hosting services

The first question was: did I really want my readers to buy a useless PS3 backup system? Come on…

So i opted for a FarmVille guide, even if I am not a FarmVille fan and I hate people posting on Facebook they just found a cripple blind sheep in their damned banana field. All in all FV is a great viral game and I thought a guide would be useful for some addicted players.

The other choice was a guide to iPhone programming… why not… I have a lot of programmers among blog readers.

Why it did not work

Well, every blog has its niche readers. Programmers are quite smart… unlike blogging mogul wannabes, they won’t buy anything from one-page websites claiming to sell the “Ultimate Guide to [put your favorite topic here, obviously all uppercase]”

People like you are looking for real deals from real companies, supported by real case studies… that’s why I was one of the three most important MochiAds referral while I wasn’t able to sell a single ClickBank guide.

So it was a waste of time. Wait. It wasn’t

Thanks to my experience, if you have a programming blog you can improve your ads revenue looking for products you can really review, test and suggest, leaving “ultimate guides” to newbies.

This obviously is my personal story, and results may vary according to the niche you’re talking at.

Get up to $100,000 for your next Flash game with Mochi GAME Developer Fund

Imagine a Flash game sponsor encouraging you to use MochiAds, helping you to market and promote your game, reviewing and testing it putting his experience at your service and helping you to integrate the latest APIs in the most proficuous way.

For some developers this dream could become true because MochiMedia created the Mochi GAME Developer Fund: a $10 million fund that will help promising Flash and social game developers support their games through sponsorship, licensing and publishing deals.

The fund will assist small Flash game development studios and independent game developers worldwide in building world-class games and businesses.

You will find the details in the official page, with some FAQs. Here’s the four more interesting:

Q: What is the Mochi GAME Developer Fund?
A: The Mochi GAME Developer Fund $10 million USD fund for investing in promising Flash and social game developers through sponsorship, licensing, and publishing. The goal of the Fund is to assist developers in launching and building rockstar premium games on the Mochi platform, and to cultivate long term relationships with Flash and social game developers looking to build world-class games and businesses.

Q: What is the target deal size for the Mochi GAME Developer Fund?
A: The Mochi GAME Developer Fund intends to partner with Flash and social game developers on a sponsorship, licensing or publishing basis anywhere from $1,000 to $100,000. Additional consideration may be given to other types of relationships on a case-by-case basis. Generally, the funds will be given upon the achievement of certain milestones of the game development process. The specific milestones can be discussed with the Mochi GAME Developer Fund team.

Q: What types of games is the Mochi GAME Developer Fund seeking?
A: We are open to Flash and social games of all genres and gameplay types targeting all kinds of audiences. Particular attention will be given to games that have high potential to monetize via MochiCoins microtransactions, include social elements that may be enhanced via MochiSocial or are particularly great games.

Q: I don’t live in the United States. Can I still work with the Mochi GAME Developer Fund?
A: Absolutely! Flash and social game developers are located all across the world. We care less about where you live and care more about helping you build great games using the Mochi platform.

According to these FAQs, it looks like an exclusive sponsorship, but I hope to give you more information as I’m running to submit the form and ask for some millions for my next game.

Sell sitelocked version of your Flash games and even .fla sources to Free Online Games

Are you looking for a quick way to sell a site locked version of your game? Do you want to earn some more selling the .fla source code? Then Neil from Free Online Games (aka FOG) is your man.

FOG is looking for any game, no matter how old it is or how wide spread it is already, as long as it’s a decent game. In this case FOG will buy you a site locked version of your game, or even the .fla source code.

What happens when FOG buys a site locked version of your game

* The game is sitelocked to FOG
* You have to interface your game with their API
* You have to remove all external branding and ads

What happens when FOG buys the source code of your game

* FOG retains the rights to re-release, resell, re-use, delete, make more version and all in all everything with your code
* All branding, ads and credits will be removed

Note: if your game is already sponsored, you may no longer have the right to sell your source code. Check with your sponsor as FOG is not responsible for your previous deals Read more

Triqui MochiAds Arcade plugin for WordPress upgraded to 1.2

Yesterday MochiMedia changed the games feed adding a new field called metascore that screwed the feed parsing.

So I am releasing the new version, compatible with the new feed and tested with WordPress 2.9.2. You can find it at the official page.

Talking about plugins, I am developing a new theme/plugin using crontables that automatically feeds the games, fixes the tables if MochiMedia updates the feed, and chooses the best games to publish.

Everything without any interaction from the user. The ultimate “forget about it and make money with your arcade site” plugin.

Stay tuned.

Monetize your Flash games with GamesChart

Do you remember Emanuele Ornella from Mind the Move? It’s the guy behind the Come2Play multiplayer API tutorial posted about a month ago.

Now he is explaining us a new way to monetize Flash games: GamesChart

« When I first saw the announcement on Flash Game Developers group on www.linkedIn.com about the GamesChart beta program I immediately thought to participate. It was a surprise to me to find that my game Haunted House was at first position for the entire 4 weeks of the beta program!

Actually also my Alice Memory game is also on the chart, even if never more than in the 6th position.

What GamesChart is about?

It’s another way to generate money from you Flash games. The nice thing is that it is not an alternative to the traditional banner you place during the loading of the game. But it goes together.
The main idea is to have publisher to “bid” for which game will be in the chart and this will generate extra revenue to the developer, to the publisher who correctly bid and of course to the GamesChart organization.

This is from Barry White directly from linkedIn group. Read more

Lineball video teaser

This is a quick video teaser of my upcoming game (probably) called Lineball.

It’s a draw game, a classic in which you must draw a line to make a ball reach the goal, but with some twists, such as the ability to control ball’s speed with arrow keys, red zones that will kill your ball if it touches the lines you drew, 42 levels some of them with moving environment, and so on.

The engine is almost complete, and at the moment I am working on level design, then I’ll retouch the graphics and polish some details, and it will be completed.

As you can see, I am keeping the menu very simple, with only two buttons, and some space for the sponsors. In the level selection screen, there is also a lot of space for sponsor logos.

The only thing I still have to decide is how to save level progression… I don’t know if I should use a Mochi account, or simply save it as a shared object, or using Mochi Coins to unlock some levels, or allowing to play some levels only on the official site…

The game will be completed in about a week, if there is anyone interested in sponsoring it, I am open to any deal since I am still working on the game… just drop me a mail at info[at]emanueleferonato[dot]com.

Being a geek in Venezuela

Yesterday I bought a MacBook on the Apple Store using some of the income generated by this blog. Do you know why I could do this? Because I am a geek, and because I live in Italy.

If I lived in Venezuela, things could have been quite different. This is the story of John Freddy Vega, a blogger and geek from Venezuela.

He runs Cristalab, a blog full of AS3 and PHP tips, just like mine. But it’s not as easy as it seems.

« Any self-respecting geek has certain basic needs, and Venezuelans are no exception: smartphones, laptops, permanent internet connection, access to information and, above all, the ability to purchase a lot of stuff we love although we don’t need it at all.

That’s why Venezuela’s technology case is so curious. We are one of the Countries with highest Blackberry penetration, so much so that RIM (Research In Motion: the Canadian company that developes the BlackBerry smartphone) people were forced to know we’re not an African country, we have crappy but still profitable Internet connections and we can even (in many cases) afford a cable TV. Read more

Are you ready for this?

You should know some hours ago Apple unveiled its new jewel, called iPad.

Besides the innovation and the cool features, the most interesting thing is the iPad compatibility with all existing iPhone applications and obviously the SDK to create dedicated applications, at the full 1024×768 resolution.

With the same iPhone Developer Program account you will access to the SDK, the simulator, and all the tool you need to develop iPad applications and game.

Are you ready for this? The first iPhone developers raised a lot of bucks… what’s your opinion?

Games that Challenge the World Come2Play contest – $8,000 in prizes

Do you want to make something interesting out of the Come2Play multiplayer API tutorial?

Here it is your chance to win up to $5,000!!

Come2Play – Creators of the first white-label social gaming platform and multiplayer game API – are holding a contest, in conjunction with the LinkedIn Flash Game Developers group, for the development of turn based multiplayer games with prizes totaling $8,000.

In a gaming world where new games are launched and disappear just as quickly, multiplayer games with a social infrastructure are a huge hit amongst users; developing a loyal fan base that come back daily to play against each other and their friends.

Come2Play has developed this infrastructure and are inviting game developers to take advantage of it.

Come2Play is revitalizing the formula by allowing for correspondence challenges. With correspondence challenges, a player makes the first move in a game and then sends it to all their friends through email or their favorite social network. Each individual friend can then send back their next move. Each friend who responds starts a new game with the creator of the game. This gaming form provides a huge viral opportunity to game developers looking to expand the reach of their games.

In light of this initiative, Come2Play is launching their latest contest – The Games That Challenge the World Competition. Read more

HiRoads case study: the aftermath

Do you remember Filippo Bodei’s HiRoads case study?

After two months with HiRoads in the wild, Filippo shares with us the result of his project.

« Here we are again after about two monts since HiRoads went live!

Today, the 21st of January, I can count 1203 registered users and 250 roads published on www.hiroads.com
What does it mean? It means an average of 20 new users and 4 new roads per day.
Also a grand total of 1050$ (Mochiads + AdSense + 2 site-locked version) was earned.
But let’s start from the beginning. Read more

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