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Archive for the ‘Monetize’ Category:

Schedule your payments – don’t suck like me

Emanuele Feronato on Apr 1, 2009 • 19 Comments

Hello from Santiago de Cuba. I want to share with you what happened, and I would like you to prevent this from happening to you too. It’s very simple: always schedule your payments… from bills to subscriptions to whatsoever. You won’t ever find this message in your email and once you connect to PayPal to [...]

A guide to using MochiAds Self-Serve ads

Emanuele Feronato on Mar 30, 2009 • 5 Comments

I always talk about making money with MochiAds, but remember that if Mochi splits its revenue with us developers and someone buys advertising space at the double price we are earning, maybe a trip on the other side of a MochiAds would be interesting. That’s why I asked Ryan from Freelance Flash Games the permission [...]

The different dialects of casual game monetization

Emanuele Feronato on Mar 25, 2009 • 3 Comments

I had the permission from Ada Chen to publish this post on my blog. It’s very interesting to read what Ada thinks about casual game monetization because she is the Product Marketing Manager for Mochi Media. Ada also runs her own blog at adachen.com. « Games are hot lately and GDC 2009 is just around [...]

7 reasons NOT to get your game sponsored

Emanuele Feronato on Mar 23, 2009 • 13 Comments

While most developers are trying to get their games sponsored in as much ways as they know, Ryan from Freelance Flash Games (great blog! a must read) is going to explais us why you shouldn’t get your game sponsored. Sponsorship is one of the biggest revenue streams for flash developers. Flash Game License reported over [...]

Win $9,000 + $15,000 with Batman: The Brave and the Bold Game Casting Call!

Emanuele Feronato on Mar 14, 2009 • 4 Comments

Big news for Flash game developers. MochiAds and Warner Bros have teamed up to bring you a fresh new promotion. It’s an open casting call for all top Flash developers out there to submit your awesome game ideas for a chance to create an officially licensed game starring none other than Batman himself! Out of [...]

Size matters…

Emanuele Feronato on Feb 27, 2009 • 7 Comments

… obviously I am talking about font size. One of the most interesting web trends started in 2008 and still popular in 2009 is big typography. You can see some interesting examples of big typography all around the web, and here it is a couple of links with an interesting typography showcase here and here. [...]

Managing the italian version of next Nonoba Community

Emanuele Feronato on Feb 12, 2009 • 12 Comments

You all should know Nonoba. It’s is an independent gaming site where you can play both single – and multiplayer games for free, and it’s quite famous among developers for its multiplayer and payment APIs. Now Nonoba guys are releasing the next version of Nonoba Community (N2.0 from now on… it’s not the official name, [...]

In-game banners: a winning idea

Emanuele Feronato on Jan 23, 2009 • 12 Comments

As you know, I released two Flash games with banners inside. The first one was Red Flowers with a banner placed in the level selection screen, and the second one was SamePhysics, with a banner placed directly in the game screen. It seems obvious people pay less attention to banners while playing, so the click-through [...]

How to lose a kidney with your website

Emanuele Feronato on Jan 20, 2009 • 8 Comments

Enough is enough. I am really tired of reading about computer guys building websites and getting rich. On the other side, I’m bored of reading about so-called web 2.0 companies collapsing because they thought they could pay 20,000 employees to keep their blog updated. It’s time to read something fresh and new: how to lose [...]

SamePhysics – My first Box2D game

Emanuele Feronato on Jan 12, 2009 • 25 Comments

You are all invited to play SamePhysics, my first Box2D game. It’s a small milestone because it’s my first Box2D game. The game is the remake of SameGame, just using Box2D to manage the blocks. It’s not the greatest game of the year, but developing a full Box2D game made me acquire the experience to [...]

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