Install Circle Chain on your iPhone for free and get the source code!! 645 downloads to go - last updated: April 21, 2012

Archive for the ‘Monetize’ Category:

Flash Game Developers LinkedIn group and Come2Play Flash game competition

Emanuele Feronato on Nov 27, 2009 • 3 Comments

I received a shout from Barry White (do you remember GameJacket?) about an interesting tournament made by Flash Game Developers LinkedIn group and Come2Play with $8,000 in prizes. Original press release: « Come2Play has teamed up with the LinkedIn Flash Game Developers group to bring you an awesome Flash Game Competition! Just integrate their API [...]

Marketing influences game revenue three times more than high scores

Emanuele Feronato on Nov 19, 2009 • 7 Comments

Research by EEDAR has shown that a high marketing spend increases gross revenue three times more than high review scores. The perception that high scores are crucial to sales is a myth, said EEDAR’s Jesse Divnich speaking at the Montreal International Games Summit, and developers should realise the cold fact that a poor quality game [...]

HiRoads case study: building a community around a game

Emanuele Feronato on Nov 18, 2009 • 2 Comments

With the so-called “Web 2.0″ and the “social network era”, just making a game and publishing it on various portals couldn’t be enough. Some days ago we saw how Bomb Digger allows to play extra levels on its official site, now it’s time to introduce you a more complete project. Do you remember HiRoads developer [...]

Bomb Digger case study: releasing a game with extra features if played on the official site

Emanuele Feronato on Nov 12, 2009 • 6 Comments

How many games have you played around the web allowing you to play only the first levels unless you play them on the official site? I always wondered how people react to this feature, that can be quite an interesting way to drive traffic to your site, where you surely placed a lot of ads. [...]

60 Seconds to Fame Contest

Emanuele Feronato on Nov 7, 2009 • 6 Comments

Once upon a time there was Flash Game Friday It was a Flash Game contest held by Mochimedia, and the staff awarded one game a week a $100 prize for being awesome. There were no other rules and no theme. It was simply the staff choosing something they really enjoyed. Now things changed. The original [...]

Social Gold releases Secure In-Game Payments for Flash

Emanuele Feronato on Nov 3, 2009 • 12 Comments

Are you looking for a payment method completely embedded into your Flash game/app? Then Social Gold might be your choice. I’ve been in contact for a while with Vikas Gupta and Michael Haswell, and I am sharing with you some relevant information about this brand new service: Jambool, Inc., operator of leading virtual currency and [...]

About season games

Emanuele Feronato on Oct 23, 2009 • 3 Comments

Season games are games based upon Halloween, Christmas, Valentine’s Day, Easter, and so on. Normally they are classic games with a season theme, just like my two ones, Christmas Couples and Halloween Couples. The question is: is it worth it to work on season games? If you read this post, you can read it’s not [...]

In-game banners, after 1,000,000 plays

Emanuele Feronato on Oct 22, 2009 • 13 Comments

Some time ago I released SamePhysics, my first Box2D game, a self-sponsored game with a rotating banner placed in the lower play area. I decided to rotate five different banners, four of them link to my sites/games and one was sold to Rotten Tomato Games. I published some considerations after 75,000 views Let’s see what [...]

WorDrop

Emanuele Feronato on Oct 17, 2009 • 6 Comments

Word Play contest is over, you can see the winners in the official MochiLand post, and it’s time to show you my little game based on words. It’s called WorDrop and it’s a Box2D game made in a couple of days based on this prototype. It’s not that great game but I would like to [...]

Halloween and the tropical storm Ketsana

Emanuele Feronato on Oct 3, 2009 • 3 Comments

What happens on Saturday, October 31st? It’s Halloween. I bet there is a lot of games under development with an Halloween theme. I am developing my own Halloween game too, but it’s not the point of this post. I noticed in some (most) Halloween games there is quite a large use of this set of [...]

Page 5 of 14« First...34567...10...Last »