Build 10 classic Flash games and learn game development along the way with this ultra-fast paced game development course.

If you love this blog, this is the book for you.

Buy the book

Get the source code of 12 commercial Flash games, which have been loaded more than 50 million times!

Learn from real world successful examples.

Get it now

Box2D for Flash Games teaches you how to make Flash physics games from scratch with the most advanced features.

Create the new Flash game smashing hit.

Buy the book

Archive for the ‘PROgramming’ Category:

The fastest way to find the distance between two points

Emanuele Feronato on Jul 29, 2010 • 22 Comments

While I was reading Claytus Hood Tower Defense case study I was impressed by this: To estimate the distances and so check the range, I use Manhattan distance formula, less accurate but faster than Euclidian distance Named after the grid layout of most Manhattan streets, it’s a form of geometry in which the usual metric [...]

Complete Flash Sokoban game in less than 2KB

Emanuele Feronato on May 19, 2010 • 25 Comments

Some days ago I blogged about 6 games you must be able to make in less than a day. Among these games I included Sokoban, and since I don’t remember if I’ve ever tried to make a complete Sokoban game, I did it today. In less than a day and, above all, in less than [...]

6 games you must be able to make in less than a day

Emanuele Feronato on May 7, 2010 • 23 Comments

Do you think you are a game developer? Do you want to start to make games in any language but you want to test yourself? This is a list of six games you must be able to make in any language in less than a day. Every game is a classic you can see on [...]

Travelmates

Emanuele Feronato on Apr 19, 2010 • 4 Comments

Every travel can be the best travel ever if you choose the right travelmates. In this photo, my travelmates Let’s see them: 1) An iPhone, with some interesting apps to kill some time during a 11 hours flight 2) Sony Bloggie camera. High definition MP4 video, 5-megapixel still photos, USB arm, 270-degree swivel lens. Apart [...]

Saving and storing your work

Emanuele Feronato on Feb 18, 2010 • 11 Comments

No matter if you are a Flash game developer, a web designer, a video editor, a programmer or whatever… the more your work on your computer, the more files you will generate. After a while, your hard disk will become a nasty place full of shattered project if you don’t follow some simple rules. That’s [...]

Being a geek in Venezuela

Emanuele Feronato on Feb 3, 2010 • 17 Comments

Yesterday I bought a MacBook on the Apple Store using some of the income generated by this blog. Do you know why I could do this? Because I am a geek, and because I live in Italy. If I lived in Venezuela, things could have been quite different. This is the story of John Freddy [...]

11 questions to ask to yourself once you complete a project

Emanuele Feronato on Dec 15, 2009 • 9 Comments

Let’s say you just finished a project… no matter whether a website or a Flash game… but you finished it right now. Let’s suppose your client gave you a deadline, or you just wanted to finish it today because tomorrow you’ll be busy on another project, or you’ll have some holidays. In most cases, you [...]

Keep your WordPress Blog (or any site) clean with new Google Webmaster Tools

Emanuele Feronato on Oct 14, 2009 • 3 Comments

Yesterday I blogged about 10 ways to secure your WordPress blog Today I found a new, important tool to keep your blog (or site) clean: Google Webmaster Tools and its new services “Fetch as Googlebot” and “Malware details”. Once you enter into Webmaster Tools you will find on the left Dashboard sidebar a Labs item [...]

The return of “Under Construction” – evolution of a malpractice

Emanuele Feronato on Sep 16, 2009 • 13 Comments

In the late 90′s most personal and some commercial websites used to place a big, animated, irritating image like this one: This picture, placed in a webpage browsed at a 800×600 resolution (the most popular one during those years), fills half of the visible area. This means the page was shouting “hey, I am incomplete, [...]

Understanding (AS3) access modifiers (Public, Internal, Protected, Private)

Emanuele Feronato on Aug 26, 2009 • 15 Comments

I see a lot of confusion around the web about access modifiers, so I am going to give a brief explication about them. First, if you noticed the post title, you’ll see I wrote AS3 in brackets because access modifiers have not been introduced with AS3, but AS3 finally featured access modifiers. As far as [...]

Page 1 of 3123