Posted by Emanuele Feronato on 07/10/08 in Flash, Game design, Monetize, Reviews
“How do I make my game better?” is the number one question Flash developers ask. Perhaps you’ve finished the game and think you’re done… but no sponsors are interested. Or perhaps you have a rough version of the game finished but have no idea how to turn it into a polished gem of a game. [...]
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Posted by Emanuele Feronato on 05/23/08 in Game design, Monetize, Reviews
If you are looking for a new way to monetize your Flash games, then you should take a look to GameJacket, an online game advertising service actually in beta.
According to the faq, to start earning money you upload the game source files (.swf) through the GameJacket Developer Console and output your custom ‘GameJacket’.
Each ‘GameJacket’ .swf [...]
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Posted by Emanuele Feronato on 05/1/08 in Flash, Game design, Reviews
If you want to learn some good AS3 game development basics, then you should read ActionScript 3.0 Game Programming University.
Inside ActionScript 3.0 Game Programming University you will find a brief introduction to AS3 and a guide how to create 17 among the most common Flash game types you can find in every game portal.
Games range [...]
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Posted by Emanuele Feronato on 03/3/08 in Flash, Reviews
Today I’ll show you a Flash component that you will find very useful for a photogallery or an interactive portfolio.
Remember that there are thousands of sites showing their best photos/works, and you must show your work in an interesting way if you want to get noticed.
Personally, I don’t click anymore on the classic “click here [...]
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Posted by Emanuele Feronato on 02/16/08 in Flash, Game design, Monetize, Reviews
If you developed a Flash game, you had this problem. Once your game is complete, you want to find a sponsor and get some cash for your hard work.
Then, you start submitting the game to various Flash game portals… the first one only accepts form submissions, the second one only accepts mail submissions, the third [...]
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Posted by Emanuele Feronato on 02/11/08 in Flash, Reviews
Ok… you made it… you made the Flash game that will kick asses and you are sure nobody knows Actionscript like you. Nobody will clone your game because you know ActionScript better than the rest.
If you really know ActionScript, you should now that even if SWF files are compiled, they can be easily decompiled with [...]
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Posted by Emanuele Feronato on 01/22/08 in Flash, Game design, Reviews
If you read MochiAds release log, you should have noticed the new entry:
Leaderboards
We launched a new MochiAds service. Developers can now add one or more leaderboards to a game. We also included an easy to use in-game widget to display scores to users.
In my opinion Leaderboards are the best highscore management system for Flash [...]
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Posted by Emanuele Feronato on 01/12/08 in Flash, Game design, Reviews
Update: MochiAds Leaderboards released - let’s see how does it work - read this post too!
I am very happy to introduce you Glomb, the first Flash game to use MochiAds leaderboards to track highscores.
The game was built upon the idea of a Prototype of a Flash game like Biggification, but I changed some concepts and [...]
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Posted by Emanuele Feronato on 11/20/07 in Contests, Flash, Reviews
I am happy and proud to annunce that emanueleferonato.com is running his first contest.
In partnership with Flashloaded I am giving away three Flash guestbooks powered by flashGuestbook.
What is flashGuestbook?
The flashGuestbook component is a highly flexible system for recording feedback and comments from visitors to your websites. The component is deployed on the server side using [...]
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Posted by Emanuele Feronato on 08/20/07 in Flash, Reviews
Particle effects are one of the most difficult effects to achieve in Flash. Try to imagine a realistic candle flame, or a realistic explosion, or a realistic smoke. Keyword: realistic. Even if you should manage to create such effects, I bet you would spend a lot of time.
A company called Desuade comes in our help [...]
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