One game, many frameworks
Ever wanted to build a mobile game using a framework? Roger Engelbert built a guide to do it with four different frameworks!
Ever wanted to build a mobile game using a framework? Roger Engelbert built a guide to do it with four different frameworks!
Raphaël Roux, the author of Claytus Hood Tower Defense, explains how to create a Flex level editor, save levels on a database, add Facebook connect, build a community, and more!
Create any kind of complex and concave shapes with Box2D and have them separated into smaller, convex shapes in a very optimized way with b2Separator class by Antoan Angelov
How to create a Flash Arcade portal from scratch and get it to 2,000,000 visitors/month. By Michael Edlavitch
The legible version of my Complete Bejeweled game in less than 2KB, made by Brook Jordan.
Christian Östman explains the workflow that brought A Small Car game to our monitors.
Since the blog is almost five years old, I must seriously redesign it. The problem is: there are so many beautiful blog themes out there I really do not know how to redesign my blog. That’s why I am asking you some suggestions. How should this blog look like? Which features would you add? Help [...]
Did you ever wonder what would be possible if you could merge a 2D physics engine with a 3D engine? Roger Engelbert from Done With Computers, apart from having a blog with awesome posts (really! have a look!), tried to use Away3D to render Box2D collisions. You will see the result by yourself. « Here [...]
Flare3D and Away3D versions of the Sokoban prototype have been published. What’s now? Directly from InspiritGames we have an Alternativa3D port of the prototype. It’s a great porting, although it looks a bit “flat” because Alternativa3D does not support light. In the same blog you can find the Alternativa3D first prototype and even a version [...]
Did you enjoy the Flash MindMeld? If you want a brief recap of the conference, or you’re simply too lazy to listen for a 60 minutes speech, Chris Moeller from chrismweb.com listened all the tips and provided us a nice recap ready to be used when you are about to develop a game. « I [...]