One game, many frameworks
Ever wanted to build a mobile game using a framework? Roger Engelbert built a guide to do it with four different frameworks!
Build 10 classic Flash games and learn game development along the way with this ultra-fast paced game development course.
If you love this blog, this is the book for you.
Get the source code of 12 commercial Flash games, which have been loaded more than 50 million times!
Learn from real world successful examples.
Box2D for Flash Games teaches you how to make Flash physics games from scratch with the most advanced features.
Create the new Flash game smashing hit.
Ever wanted to build a mobile game using a framework? Roger Engelbert built a guide to do it with four different frameworks!
Raphaël Roux, the author of Claytus Hood Tower Defense, explains how to create a Flex level editor, save levels on a database, add Facebook connect, build a community, and more!
Create any kind of complex and concave shapes with Box2D and have them separated into smaller, convex shapes in a very optimized way with b2Separator class by Antoan Angelov
How to create a Flash Arcade portal from scratch and get it to 2,000,000 visitors/month. By Michael Edlavitch
The legible version of my Complete Bejeweled game in less than 2KB, made by Brook Jordan.
Christian Östman explains the workflow that brought A Small Car game to our monitors.
Since the blog is almost five years old, I must seriously redesign it. The problem is: there are so many beautiful blog themes out there I really do not know how to redesign my blog. That’s why I am asking you some suggestions. How should this blog look like? Which features would you add? Help [...]
Did you ever wonder what would be possible if you could merge a 2D physics engine with a 3D engine? Roger Engelbert from Done With Computers, apart from having a blog with awesome posts (really! have a look!), tried to use Away3D to render Box2D collisions. You will see the result by yourself. « Here [...]
Flare3D and Away3D versions of the Sokoban prototype have been published. What’s now? Directly from InspiritGames we have an Alternativa3D port of the prototype. It’s a great porting, although it looks a bit “flat” because Alternativa3D does not support light. In the same blog you can find the Alternativa3D first prototype and even a version [...]
Did you enjoy the Flash MindMeld? If you want a brief recap of the conference, or you’re simply too lazy to listen for a 60 minutes speech, Chris Moeller from chrismweb.com listened all the tips and provided us a nice recap ready to be used when you are about to develop a game. « I [...]