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Archive for the ‘Users contributions’ Category:

frameworks

One game, many frameworks

Emanuele Feronato on Jan 3, 2012 • 1 Comment

Ever wanted to build a mobile game using a framework? Roger Engelbert built a guide to do it with four different frameworks!

editor

Claytus Hood Tower Defense case study part 2: giving the community a Flex level editor

Emanuele Feronato on Nov 11, 2011 • 11 Comments

Raphaël Roux, the author of Claytus Hood Tower Defense, explains how to create a Flex level editor, save levels on a database, add Facebook connect, build a community, and more!

concave

Create non-convex, complex shapes with Box2D

Emanuele Feronato on Sep 12, 2011 • 15 Comments

Create any kind of complex and concave shapes with Box2D and have them separated into smaller, convex shapes in a very optimized way with b2Separator class by Antoan Angelov

hoodathumb

4 steps to turn your Flash Arcade site into a two million visitors/month portal

Emanuele Feronato on Aug 10, 2011 • 30 Comments

How to create a Flash Arcade portal from scratch and get it to 2,000,000 visitors/month. By Michael Edlavitch

Bejeweled_Blitz_Live_29426
asmallcar6

The making of A Small Car, a 3D Flash game made with Flare3D

Emanuele Feronato on Apr 18, 2011 • 22 Comments

Christian Östman explains the workflow that brought A Small Car game to our monitors.

Redesigning the blog

Emanuele Feronato on Apr 4, 2011 • 9 Comments

Since the blog is almost five years old, I must seriously redesign it. The problem is: there are so many beautiful blog themes out there I really do not know how to redesign my blog. That’s why I am asking you some suggestions. How should this blog look like? Which features would you add? Help [...]

Box2D collisions rendered in 3D with Away3D

Emanuele Feronato on Mar 15, 2011 • 9 Comments

Did you ever wonder what would be possible if you could merge a 2D physics engine with a 3D engine? Roger Engelbert from Done With Computers, apart from having a blog with awesome posts (really! have a look!), tried to use Away3D to render Box2D collisions. You will see the result by yourself. « Here [...]

Flash 3D Sokoban Prototype with Alternativa3D – final version

Emanuele Feronato on Mar 2, 2011 • 12 Comments

Flare3D and Away3D versions of the Sokoban prototype have been published. What’s now? Directly from InspiritGames we have an Alternativa3D port of the prototype. It’s a great porting, although it looks a bit “flat” because Alternativa3D does not support light. In the same blog you can find the Alternativa3D first prototype and even a version [...]

Summary of the Flash MindMeld

Emanuele Feronato on Feb 21, 2011 • 7 Comments

Did you enjoy the Flash MindMeld? If you want a brief recap of the conference, or you’re simply too lazy to listen for a 60 minutes speech, Chris Moeller from chrismweb.com listened all the tips and provided us a nice recap ready to be used when you are about to develop a game. « I [...]

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