Install Circle Chain on your iPhone for free and get the source code!! 645 downloads to go - last updated: April 21, 2012

Archive for the ‘Users contributions’ Category:

Interview with Nick Pearce, the guy behind Shrink it

Emanuele Feronato on Dec 16, 2009 • 2 Comments

Do you remember Shrink it? You should, because it’s a very popular game and because it inspired me to write Scaling objects with Box2D – part 1 and 2. The blog interviewed Nick Pearce from NPGames to share with you some interesting information…

Help needed – War to hackers

Emanuele Feronato on Dec 9, 2009 • 42 Comments

You know this blog has been attacked several times by hackers (or crackers, call them whatever you want, I can’t tell you how would I call them). I tried everything, such as 10 ways to secure your WordPress blog and changing the hosting. Attacks continue, with injection of malicious code in javascript files. I had [...]

Chronotron Flash game prototype

Emanuele Feronato on Nov 25, 2009 • 8 Comments

Do you remember Chronotron? It’s a puzzle platform which wants you to interact with past versions of yourself to solve levels. It’s a very original game, higly recommended Luis Fernando Silva, author of a Box2D platform engine alternative published on the blog some time ago, created a prototype of this game « I really liked [...]

HiRoads case study: building a community around a game

Emanuele Feronato on Nov 18, 2009 • 2 Comments

With the so-called “Web 2.0″ and the “social network era”, just making a game and publishing it on various portals couldn’t be enough. Some days ago we saw how Bomb Digger allows to play extra levels on its official site, now it’s time to introduce you a more complete project. Do you remember HiRoads developer [...]

Creation of a Flash Facebook application using AMFPHP

Emanuele Feronato on Nov 17, 2009 • 12 Comments

Some days ago I showed you how to create a Flash Facebook application using the AS3 API. Now Yarden Refaeli from Rigel Games is sharing with us his experience in creating a Flash Facebook application using another technique. Let’s read it: « Hello, my name is Yarden Refaeli and I have been flash programmer for [...]

Bomb Digger case study: releasing a game with extra features if played on the official site

Emanuele Feronato on Nov 12, 2009 • 6 Comments

How many games have you played around the web allowing you to play only the first levels unless you play them on the official site? I always wondered how people react to this feature, that can be quite an interesting way to drive traffic to your site, where you surely placed a lot of ads. [...]

AS3 level editor

Emanuele Feronato on Sep 18, 2009 • 10 Comments

Almost a year ago I blogged about a basic level editor for a tile based game, and now Philipp Zins from Germany show us his AS3 level editor- I made the level editor in ActionScript 3. You can scroll through the tiles with the mouse wheel – it isn’t necessary now, but very helpful if [...]

AS3 isometric engine

Emanuele Feronato on Aug 18, 2009 • 13 Comments

Today I’m introducing you a project ran by Djibril Tavares. It’s an open source, multilevel and multiplayer tilebased isometric engine. This is the offical list of features: Isometric view 4 Directional movements (Diagonals) Multi level deplacement (slopes, ladders, real gravity) Collision detection Scrolling/Blitting Real time keyboard deplacement Zoom in/ Zoom out Dynamic tile Multi user [...]

TileSense: AS3 tile based platform engine

Emanuele Feronato on Aug 15, 2009 • 13 Comments

The name is still JohnnyCar (based on an old idea for a game), but Dylan Dalrymple plans to change it to TileSense as soon as possible. It’s a platform engine based on New tile based platform engine – AS3 version updated to step 10 PLUS scrolling According to the official webiste, TileSense is a full-featured [...]

Box2D platform engine alternative

Emanuele Feronato on Aug 7, 2009 • 18 Comments

Everybody should know Box2D is the best engine you can use to make a platform game. Rick Triqui, my latest game, was made with PlayCrafter that uses Box2D, and I’m starting to code my own Box2D platform engine. Luis Fernando Silva, author of the upcoming Darkness game (Sponsors! Contact him to see the work in [...]

Page 5 of 13« First...34567...10...Last »