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	<title>Emanuele Feronato</title>
	<link>http://www.emanueleferonato.com</link>
	<description>italian geek and PROgrammer</description>
	<lastBuildDate>Wed, 19 Nov 2008 15:00:21 +0000</lastBuildDate>
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	<item>
		<title>Win $16,000 with Flash Game Walk of Fame Contest!</title>
		<description><![CDATA[Are you ready for a big Flash game development contest?
MochiAds and ArcadeTown are running the Flash Game Walk of Fame Contest with $16,000 in sponsorships to be distributed to top five entries in this way:
1st Place: $7,000
2nd Place: $4,000
3rd Place: $2,000
4th Place: $1,500
5th Place: $1,500

To be elegible for the contest, games have to incorporate the [...]]]></description>
		<link>http://www.emanueleferonato.com/2008/11/19/win-16000-with-flash-game-walk-of-fame-contest/</link>
			</item>
	<item>
		<title>Understanding AS3 Timer Class</title>
		<description><![CDATA[A lot of time ago I wrote about AS2 time management in Flash simple timer/countdown. Now it's time to see how to manage time with AS3.
AS3 has its own class to manage time, the Timer class. You can read some documentation about this class in the official AS3 page, but in this test drive I [...]]]></description>
		<link>http://www.emanueleferonato.com/2008/11/18/understanding-as3-timer-class/</link>
			</item>
	<item>
		<title>Understanding pixels and meters with Box2D and how to select an object with mouse - part 2</title>
		<description><![CDATA[Ok, time to learn once for all how does Box2D manages object sizes, and how to set them right when working with AS3
In previous step I used a 90x90 pixel crate.
The problem is Box2D does not works with pixels because it does not have a native pixel render engine. In other words, Box2D does not [...]]]></description>
		<link>http://www.emanueleferonato.com/2008/11/17/understanding-pixels-and-meters-with-box2d-and-how-to-select-an-object-with-mouse-part-2/</link>
			</item>
	<item>
		<title>Understanding pixels and meters with Box2D and how to select an object with mouse - part 1</title>
		<description><![CDATA[This will be the longest post title in blogging history... anyway I am about to explain you two things that seem to be still unclear about AS3 version of Box2D.
The first one is Box2D measuring units that may seem weird until you realize Box2D works with meters where 1mt = 30 pixels.
The second one is [...]]]></description>
		<link>http://www.emanueleferonato.com/2008/11/16/understanding-pixels-and-meters-with-box2d-and-how-to-select-an-object-with-mouse-part-1/</link>
			</item>
	<item>
		<title>AS3 Flash game creation tutorial - part 5: gameplay</title>
		<description><![CDATA[Once introduced the score in AS3 Flash game creation tutorial - part 4: score, it's time to create some gameplay.
The idea is to create a game like Collectabubble, just a bit more polished and with some more features.
The first thing to introduce is the rotating bar, a movieclip called bar with bar.as class.
This is the [...]]]></description>
		<link>http://www.emanueleferonato.com/2008/11/13/as3-flash-game-creation-tutorial-part-5-gameplay/</link>
			</item>
	<item>
		<title>Ten Million Plays Club membership</title>
		<description><![CDATA[This is a great milestone for a game developer, in my opinion.
My second Flash game, Christmas Couples, a game released almost a year ago, reached 10,000,000 views!

Besides the income, I am happy one of my games got such a large number of views.
Do you have a game in this club?
]]></description>
		<link>http://www.emanueleferonato.com/2008/11/12/ten-million-plays-club-membership/</link>
			</item>
	<item>
		<title>AS3 Flash game creation tutorial - part 4: score</title>
		<description><![CDATA[In AS3 Flash game creation tutorial - part 3: walls I introduce some obstacles to kill the circle, now it's time to make it earn some points when it collects the coins.
As usual, I am creating a new movieclip called score with its score.as class.
This is how score.as looks like:
PLAIN TEXT
ACTIONSCRIPT:




package &#123;


&#160; &#160; import flash.display.Sprite;


&#160; [...]]]></description>
		<link>http://www.emanueleferonato.com/2008/11/11/as3-flash-game-creation-tutorial-part-4-score/</link>
			</item>
	<item>
		<title>Flash file to make your own key icons</title>
		<description><![CDATA[A couple of days ago I released two Photoshop files to make your own key icons.
Now Samuel Bonfante sent me the Flash version of those PSD files, for all you Flash maniacs.
&#171; Hello Emanuele,
I recently saw your post "Photoshop Files To Make Your Own Key Icons". I wondered how developers who don't know how to [...]]]></description>
		<link>http://www.emanueleferonato.com/2008/11/10/flash-file-to-make-your-own-key-icons/</link>
			</item>
	<item>
		<title>How to ask for help: the Philippines example</title>
		<description><![CDATA[Normally everyday I receive about 10 emails asking for help.
They all seem to be made with a template, something like this: "hey this script does not work. Can you fix it?"
Obviously I cannot fix someone else's scripts, but sometimes I got really impressed by an help request.
It happened about one year ago and it's happening [...]]]></description>
		<link>http://www.emanueleferonato.com/2008/11/09/how-to-ask-for-help-the-philippines-example/</link>
			</item>
	<item>
		<title>Photoshop files to make your own key icons</title>
		<description><![CDATA[Today I needed some key icons for developing an help window in a project I am working on and I stumbed upon 104 Standard PC Keyboard Key Icons.
These icons are free for personal and commercial uses but I needed something a bit different (and I have some keys on my keyboard that aren't listed there) [...]]]></description>
		<link>http://www.emanueleferonato.com/2008/11/07/photoshop-files-to-make-your-own-key-icons/</link>
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