Prototype of the Iromeku game engine
A working prototype of the Iromeku game engine in three easy steps: place tiles, move tiles and assign tile values
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Get the source code of 12 commercial Flash games, which have been loaded more than 50 million times!
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Box2D for Flash Games teaches you how to make Flash physics games from scratch with the most advanced features.
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A working prototype of the Iromeku game engine in three easy steps: place tiles, move tiles and assign tile values
A brief look at my upcoming Flash physics game, 99 stakes. Can you kill 200 vampires with only 99 stakes?
Transform a PNG image into a Box2D body in three steps: trace contour, reduce vertices and turn them into fixtures
Aymeric Lamboley is showing us how to create quick 3D physics powered scenes using Citrus and Cadet Editor 3D
If you want to create games in a quick, win a contest and some cash, don’t miss Stencyl and the Stencyl Jam 2013 contest
A quick demonstration how what you can do with Away3D 4.1 and Bullet Physics Engine – probably the first tutorial in the web about this topic.
Reducing vertex count is vital in game design: learn how to do it with Ramer-Douglas-Peucker algorithm
An AS3 example of marching squares algorithm to detect the contour of an image
Today’s Box2D tutorial will show you how to push Box2D buoyancy controller to its limit to create pools
AS3 version of the HTML5 jigsaw engine made by Ami Hanya using FlashDevelop and GreenSock