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Prototype of the Iromeku game engine

Emanuele Feronato on Mar 20, 2013 • 1 Comment

A working prototype of the Iromeku game engine in three easy steps: place tiles, move tiles and assign tile values

Announcing “99 Stakes”, my upcoming Flash physics game

Emanuele Feronato on Mar 18, 2013 • 4 Comments

A brief look at my upcoming Flash physics game, 99 stakes. Can you kill 200 vampires with only 99 stakes?

From PNG to Box2D – first attempt

Emanuele Feronato on Mar 13, 2013 • 1 Comment

Transform a PNG image into a Box2D body in three steps: trace contour, reduce vertices and turn them into fixtures

Playing with Citrus, Cadet Editor 3D and AwayPhysics

Emanuele Feronato on Mar 11, 2013 • 3 Comments

Aymeric Lamboley is showing us how to create quick 3D physics powered scenes using Citrus and Cadet Editor 3D

Win one year of Stencyl Studio and up to $1000 with the Stencyl Jam 2013

Emanuele Feronato on Mar 8, 2013 • 5 Comments

If you want to create games in a quick, win a contest and some cash, don’t miss Stencyl and the Stencyl Jam 2013 contest

Quick 3D physics with Away3D 4.1 and Bullet Physics Engine

Emanuele Feronato on Mar 7, 2013 • 4 Comments

A quick demonstration how what you can do with Away3D 4.1 and Bullet Physics Engine – probably the first tutorial in the web about this topic.

Reduce the number of points in a polygon with the Ramer-Douglas-Peucker algorithm

Emanuele Feronato on Mar 4, 2013 • 1 Comment

Reducing vertex count is vital in game design: learn how to do it with Ramer-Douglas-Peucker algorithm

Using marching squares algorithm to trace the contour of an image

Emanuele Feronato on Mar 1, 2013 • 7 Comments

An AS3 example of marching squares algorithm to detect the contour of an image

Using Box2D buoyancy controller to create a pool

Emanuele Feronato on Feb 21, 2013 • 3 Comments

Today’s Box2D tutorial will show you how to push Box2D buoyancy controller to its limit to create pools

Creation of a jigsaw puzzle game – Flash AS3 version

Emanuele Feronato on Feb 19, 2013 • 3 Comments

AS3 version of the HTML5 jigsaw engine made by Ami Hanya using FlashDevelop and GreenSock

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