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Create better-looking tile based games with AS3 Color Matrix Filter

Emanuele Feronato on Feb 13, 2013 • 5 Comments

Are you tired to create tile based games which look flat with repetitive textures? Try AS3 Color Matrix Filter

Introducing the new Citrus engine

Emanuele Feronato on Feb 11, 2013 • 5 Comments

A brief overview to the new Citrus engine, building a Totem Destroyer level in just a few lines

How to install Xcode and cocos2d for iPhone if you are an absolute beginner

Emanuele Feronato on Feb 8, 2013 • 10 Comments

Time to talk about iOS development, Xcode and cocos2d. Get a Mac and install Xcode and cocos2d.

Game on! The future of Flash as a game development platform

Emanuele Feronato on Feb 5, 2013 • 13 Comments

Some official numbers about the future of Flash as a gaming development platform. Long live AS3!

Syntax highlighter switched to Crayon

Emanuele Feronato on Feb 1, 2013 • 14 Comments

To make you all read a better blog, I changed the syntax highlighter and now I am using Crayon. Feedback needed.

Understanding NAPE collision detection

Emanuele Feronato on Jan 30, 2013 • 2 Comments

Let’s see how to detect collisions using NAPE and which listeners can help us

“Hundreds” Flash game prototype using Box2D – handling collisions

Emanuele Feronato on Jan 28, 2013 • 1 Comment

Second step of the Box2D Hundreds game prototype. Now it works like a game.

The best spots to place your goods to be sold on a blog

Emanuele Feronato on Jan 25, 2013 • 5 Comments

Which are the best spots to place items for sale in a blog? Detailed statistics about my experience.

Creation of a jigsaw puzzle using HTML5 Canvas and KineticJS – step 4: rotating the pieces

Emanuele Feronato on Jan 24, 2013 • 3 Comments

The fourth part of the HTML jigsaw puzzle generator, let’s see how to rotate pieces in a firendly way.

Evolve your game with Flash Gaming Summit 5

Emanuele Feronato on Jan 21, 2013 • 4 Comments

86 percent of Flash game developers are expanding to mobile platforms. Learn how to evolve your game at FGS5

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