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Creation of a game like String Avoider tutorial

Emanuele Feronato on Jul 12, 2007 • 37 Comments

A really interesting “avoidance game” that was made in those days is String Avoider. The author of this “More than 1 million views” game in Newgrounds explains it in 12 words: “Avoid colliding with walls and guide your string through each unique level”. And that’s it. The aim of the game is guiding your string [...]

Creation of the engine behind “Nodes” game with Flash

Emanuele Feronato on Jul 7, 2007 • 19 Comments

I always surf the web looking for great Flash games. One site where you can find good ones is Newgrounds. The #1 Daily Feature in 06/19/2007 was a simple game called Nodes. I suggest you to play it for a couple of minutes. The idea is very simple and the engine behind is very simple [...]

Creation of a platform game with Flash – step 1

Emanuele Feronato on Jul 3, 2007 • 60 Comments

November 3rd update: part 2 released. Back from my holidays, here I come with a brand new tutorial serial. This time I will talk about platform games. “Platform game, or platformer, is a video game genre characterized by jumping to and from suspended platforms or over obstacles. It must be possible to control these jumps [...]

Hooray hooray Holi holiday

Emanuele Feronato on Jun 24, 2007 • 5 Comments

Going to Holiday, small trip to Minorca. Got my laptop with me, time to prepare massive tutorials under the sun. See you next sunday. Emanuele

On the horizon #1

Emanuele Feronato on Jun 24, 2007 • 37 Comments

I start today a new category called “On the horizon”. Since I ofter receive emails and comments asking when a tutorial will be released, I dediced to write every 10-15 days what’s coming soon on emanueleferonato.com It works this way: here it is a list of tutorials and projects I am actually working on. You [...]

I HAD to do it…

Emanuele Feronato on Jun 24, 2007 • 11 Comments

This is the comment I received from amorphis some days ago about the creation of a flash ball game with visual from above. «Could you just pleaseeeeeee upload some of the new types of tiles you have coded in order to see how do you place them among the normal ones and how do you [...]

Icy Bubble II released!

Emanuele Feronato on Jun 21, 2007 • 18 Comments

I am pleased to introduce you Icy Bubble II, a game made by Abhilash. It’s the sequel of Icy Bubble, and it has some new interesting features. Abhilash said: “hi! after more than two months my second game is ready ‘Icy Bubble II’. Its graphics are better than the previous one.I hope people will enjoy [...]

Managing multiple collision detection with Flash

Emanuele Feronato on Jun 21, 2007 • 15 Comments

In all tutorials covered until now, we have always seen how to determine collisions between a single object and the rest of the objects in the stage, or part of them. No matter if it was performed using hit test or trigonometry, the point is that in every moment of the game we knew all [...]

Create a flash draw game like Line Rider or others – A different approach – Part 3

Emanuele Feronato on Jun 15, 2007 • 11 Comments

Maybe some of you did not notice it, but there was a real pearl in a comment of Create a flash draw game blike Line Rider or others – A different approach – Part 2 post. Jesuson studied all the source codes and came up with this comment: —————- I have been testing it and [...]

Create a Flash ball game with visual from above tutorial

Emanuele Feronato on Jun 14, 2007 • 75 Comments

August 3rd update: 2nd part released December 13th update: 3rd part released January 16th update: 4th part released This tutorial does not cover anything new (well, this first part of this tutorial) but shows you how to create a Flash ball game with a visual from above and some decent graphics. Being a ball game, [...]

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