Game series: Artillery

Creation of a Flash artillery game using Box2D – part 2: removing bullets

This is the second part of Creation of a Flash artillery game using Box2D… one reader asked for a function to make blocks (bullets) disappear after 10 seconds or any given time. I found the question interesting, and here I am writing something about removing bullets. To introduce timed bullets, I only need another class […]

Creation of a Flash artillery game using Box2D

Small intro: having a plugin that allows readers to vote posts can help you understanding what do readers like. I saw readers liked a lot Create a flash artillery game – step 1 so I decided to create something similar with modern techniques (that post is dated 2007!!! Ages ago!!). Let’s start from Platform engine […]

Artillery with bounce: a modification of Artillery tutorial

I received an email from Massimo M. – an italian reader – that modified the code explained in Create a flash artillery game – step 1 tutorial. Massimo wrote: “Hi, my name is Massy and I browsed your tutorials about Flash games. I think they are very good. I modified a bit your artillery 8 […]

Create a flash artillery game – step 2

Welcome to the 2nd part of this tutorial. I recommend you to read the 1st part if you haven’t done it yet and we are ready to start. Fixing bullets amount In the last example, when you shot a bullet, it “lives” forever. I mean, once the bullet movieclip is on the stage, there isn’t […]

Create a flash artillery game – step 1

May 25th update: 2nd part released October 29th update: modification with a bounce effect developed by Massimo M. Here we are with the beginning of a new tutorial. We are going to create a flash artillery game. Something like Worms. Or similar. Well… the first thing we need in an artillery game is… The crosshair […]