Create HTML5 Vertical Endless Runner cross platform games

Using Phaser framework and other FREE software
Endless runner games are gaining more and more popularity and they are really easy to code.
I will take you by hand through the creation of a complete HTML5 vertical endless runner cross platform game with a lot of features and room for customization.
100 pages + 31 source code examples with a free update to come in a few days.

From zero to Bombuzal – step 5

Emanuele Feronato Flash, Game design, Users contributions

This 5th step is kinldy produced by Frederik J, who decided to upgrade the game with some new features Recently I was looking in some old posts on your site, and saw the bombuzal step 4. It hasn’t been finished, and because I think it wasn’t a hard task i took it! Here it is, finished – now you can …

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From zero to Bombuzal – step 4

Emanuele Feronato Flash, Game design, Users contributions

One of the biggest problems of step 3 was Bombuzal waled sooo slowly. So I added a variable called walk_speed where I assign the walking speed in pixels per frame. Then, in the original game you have to think fast. You can’t stay on the same tile for more than about 5 secods, or the tile where you are over …

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From zero to Bombuzal – step 3

Emanuele Feronato Flash, Game design, Users contributions

In the previous step we had the problem of the level panning away if the mouse is outside the movie. The first solution come from souled that created a button in the entire stage to manage the panning

Maybe it’s not the best solution ever, because it may require you to redesign mouse pointer, but at the moment it … View all posts about "" game

From zero to Bombuzal – step 2

Emanuele Feronato Flash, Game design, Users contributions

It’s time to create the field of the first level. Creating the level Merging the ideas of Andre Marianiello and Chris, I was able to create the 2d level in this way:

and this is the result: Aligning the level to the stage “Everything” is working, but I don’t want the level to start at the upper left corner… … View all posts about "" game

From zero to Bombuzal

Emanuele Feronato Flash, Game design

Normally I use to write tutorials explaining what I’ve done to try to replicate a famous game, but I always start with a “clean” actionscript, without all errors made during its creation This time, I will write a tutorial based about what I do, step by step (errors included) to replicate an old C64 glory. During this journey, you will …

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