Create HTML5 Vertical Endless Runner cross platform games

Using Phaser framework and other FREE software
Endless runner games are gaining more and more popularity and they are really easy to code.
I will take you by hand through the creation of a complete HTML5 vertical endless runner cross platform game with a lot of features and room for customization.
100 pages + 31 source code examples with a free update to come in a few days.

Basic Filler engine with Box2D – part 3

Emanuele Feronato Actionscript 3, Box2D, Flash, Game design

Here we are with the 3rd part… this time we’ll manage collision detection. I recommend to read step 1 and 2 before continuing. You should how to manage collisions with Box2D, and if not go and read Understanding how Box2D manages collisions, but this time we won’t use the collision handler. Since all collisions we have to manage are among …

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Basic Filler engine with Box2D – part 2

Emanuele Feronato Actionscript 3, Box2D, Flash, Game design

Some time ago I published Basic Filler engine with Box2D – part 1, now it’s time to see the next step. I am going to add enemies, the evil bouncing balls. Obviously, enemies aren’t affected by gravity, and this can be made following the instructions published at Managing multiple gravities with Box2D. The next, big, problem is enemies must have …

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Basic Filler engine with Box2D – part 1

Emanuele Feronato Actionscript 3, Box2D, Flash, Game design

Do you remember Filler? In Filler, your goal is simple: fill 2/3 of the level. To create a filler ball, press down. It will grow until you release the mouse button, it hits another filler ball, or a bouncing ball runs into it. I am showing you the first part, the creation of the filler ball by pressing down the …

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