Game series: Line Rider

Create a flash draw game like Line Rider or others – A different approach – Part 2

June 15th update: part 3 released I am glad to publish a very interesting upgrade to Create a flash draw game like Line Rider or others – A different approach by Kevin Ward. Kevin strikes back with three very interesting prototypes I am currently studying in order to optimize his ideas. I suggest you all […]

Create a flash draw game like Line Rider or others – part 5

Finally this tut has its 5th part. You should read steps 1 to 4 before continuing with this one, although this time it’s not so important, because before to approach the “running car” I am going to explain the “walking man” on a line. The same kind of gamestyle you can find in draw play […]

Create a flash draw game like Line Rider or others – part 4

March 31st update: part 5 released Here we go with the 4th part. Read steps 1, 2 and 3 and you’re ready to go. In the last example in step 3 we had our bouncing ball but some of you noticed that sometimes the ball appears to be “stuck” in the ground, making some fake […]

Create a flash draw game like Line Rider or others – part 3

March 31st update: part 5 released March 4th update: part 4 released In the 3rd part I am going to make the ball bounce. Read lessons 1 and 2 if you haven’t done it already. Trigonomerty Basics Let’s introduce trigonometry basics and how flash manages trigonometry. I suggest you to give a look at wikipedia, […]

Create a flash draw game like Line Rider or others – part 2

March 31st update: part 5 released March 4th update: part 4 released February 17th update: part 3 released In this part I’ll explore how to detect collision between a ball and the line. Please read part 1 if you didn’t already. You may say: “hey, I don’t want a ball, I want a car!!”. There’s […]