Create HTML5 Vertical Endless Runner cross platform games

Using Phaser framework and other FREE software
Endless runner games are gaining more and more popularity and they are really easy to code.
I will take you by hand through the creation of a complete HTML5 vertical endless runner cross platform game with a lot of features and room for customization.
100 pages + 31 source code examples with a free update to come in a few days.

Ononmin Flash prototype – step 3

Emanuele Feronato Actionscript 3, Flash, Game design

In this 3rd part we’ll manage stage edges and balls collisions. You’re invited to read steps 1 and 2 if you didn’t already. The main function does not change.

field_mc now decides the color of the balls in the stage (like in the original game, they must change color at every level) and places all balls in a container … View all posts about "" game

Ononmin Flash prototype – step 2

Emanuele Feronato Actionscript 3, Flash, Game design

I added some features to the Ononmin Flash prototype I showed you some days ago. Now the mushroom moves along the x axis in a field with a customizable number of bad circles and can fire a bullet. At the moment the bullet keeps on flying until it reaches stage’s edges, then it’s removed and the mushroom can shoot another …

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Ononmin Flash prototype

Emanuele Feronato Actionscript 3, Flash, Game design

I want you to play a bit Ononmin. It’s a simple and addictive game that does not require any physics or 3D library to work. So it’s the best candidate to be prototyped. In this first part we’ll create the “mushroom” you control. In the original game, you can’t move the mushroom, allowing the player to just move the launchable …

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