Game series: Perfectionism

Create a game like Perfectionism with Flash – Step 6

This is the last step. And the end of this one, we’ll have our complete Perfectionism game The score You get one point every time you move a square into a ring, and you lose one point every time you move a square out of a ring To show the score, I just created a […]

Create a game like Perfectionism with Flash – Step 5

In this step we have to manage row/column swapping that in the previous step caused the game to crash if there was nothing to swap. Moreover, until now I updated only the screen, while the level array containing the real game status is not updated. I’ll manage everything in this step Swapping elements – part […]

Create a game like Perfectionism with Flash – Step 4

4th step of the quickest game creation tutorial… in the last step we added elements to the game field… now we have to introduce real clicks Real clicks What is a real click? In Perfectionism game you can have only two buttons clicked at once: since it’s basically a “swap some elements” game, you can […]

Create a game like Perfectionism with Flash – Step 3

Welcome to the 3rd step. At the end of step 2, we left our buttons with a rollover effect. But a button it’s not a button if you can’t press it. Pressing the buttons When you press a button, I want the green line to stay on the field, and the button to change color […]

Create a game like Perfectionism with Flash – Step 2

Ok… so we are going to create Perfectionism game as said… the game has a lot of buttons, so to make things a little harder, I won’t use any button… just movieclips. Creation of the environment Perfectionism is played on a 8×8 field with eight buttons on its left side and eight buttons on its […]

Create a game like Perfectionism with Flash

I found this game by Jason Roher and I found it very interesting. It’s a game about the trap of perfectionism Jason made for The Escapist magazine. Starting with 100 moves and zero points, you have to score as much as you can by shuffling rows and columns in order to match green squares with […]