Create HTML5 Vertical Endless Runner cross platform games

Using Phaser framework and other FREE software
Endless runner games are gaining more and more popularity and they are really easy to code.
I will take you by hand through the creation of a complete HTML5 vertical endless runner cross platform game with a lot of features and room for customization.
100 pages + 31 source code examples with a free update to come in a few days.

Adding a new twist to the prototype of a Flash game like Poux

Emanuele Feronato Actionscript 2, Flash, Game design

Do you remember the Poux tutorial series? If not, then read parts 1, 2 and 3 and take a look at the finished project known as Christmas Couples. I always say using prototypes to create games is a good idea, and the almost 7,000,000 plays Christmas Couples had since its release confirm my theory. Anyway, the “twist” is you must …

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Prototype of a Flash game like Poux – Part 3

Emanuele Feronato Flash, Game design

November 28th update: Finished project released 3rd update of the prototype. Remember to read part 1 and 2 It’s beginning to become something like a complete one-day game… let me introduce what I did. First, I added cute graphics… on zeus box you will find some cute free icons with a completely free license, no matter what are you doing …

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Prototype of a Flash game like Poux – Part 2

Emanuele Feronato Flash, Game design

November 22nd update: part 3 released November 28th update: Finished project released Ok… this is the quickest prototype update ever. Yesterday I came with the Prototype of a Flash game like Poux, a bit incomplete because you could merely watch tiles grow. It was a 50 lines prototype, and today I am publishing the second part, with another 50 lines …

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Prototype of a Flash game like Poux

Emanuele Feronato Flash, Game design

November 17th update: part 2 released November 22nd update: part 3 released November 28th update: Finished project released Ok, I know, you are asking for full tutorials and not prototypes, but you have to know that a prototype is the first step to a tutorial and some of you realized nice games starting from prototypes or “incomplete” tutorials. Anyway, I …

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