Tag: Roguelike
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Calculating dynamic light and shadows in tile based roguelike games – part 4: a first real world example
A working example of dynamic light in a tile based randomly generated dungeon, made with Phaser
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Calculating dynamic light and shadows in tile based roguelike games – part 3: let there be Bresenham light
Dynamic lights and shadows in a roguelike tile based environment start to work - powered by Phaser
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Calculating dynamic light and shadows in tile based roguelike games – part 2: drawing circles in a tile based environment
If you want to create dynamic light and shadow effects in a tile based environment, you must learn to draw tile based circles
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Calculating dynamic light and shadows in tile based roguelike games – part 1: Bresenham’s line algorithm
Did you know you can create dynamic light and shadow casting in roguelike games in a few lines of code?
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Complete Roguelike Flash game in less than 2KB
Another full Flash game packed into less than 2KB: after Sokoban, Bejeweled and a Math game, play a Roguelike in less than 2KB