I am quite happy my Flash Boulderdash tribute is growing well.
As far as today I coded those items:
1) The player
2) The dirt
3) The rock
4) The diamond
5) The undestroyable wall
6) The destroyable wall
7) A enemy that does not release diamonds if killed
8) A enemy that releases diamonds if killed
And all those items seems to blend together pretty good.
During next few days I am going to set up a little demo with some basic levels and maybe some other elements.
I need some better graphics too… and a bit of beta-testing.
Obviously, as soon as I will have an exact idea of what I am doing, I will release a tutorial.
I want to code a level editor too, with XML support.
Meanwhile, look at this demo and tell me what do you think.
If you die, reload the page…