Behind the not-so-mnemonic Box2DFlashAS3 name, there is an open source port of Erin Catto’s powerful c++ physics library Box2D.
What is Box2D?
From the official website comes the explaination:
“Box2D is a 2D rigid body simulator for games. You can use it in your game to make objects move in believable ways and make the world seem more interactive. From the game’s point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing.”
You can watch the demo at this address and it’s really interesting.
Too bad it does not have documentation yet, but I am waiting for some more complex tutorial
Another project based on Box2D is motor to be released open source before the end of this year.
Meanwhile, I’ll keep on studying APE, but I have to admit that Box2D-based phyiscs engines look awesome