Creation of a Flash highscores API – Step 2

Now that you know how to communicate between two Flash movies thanks to the Creation of a Flash highscores API tutorial, it’s time to introduce the next step that will make you save your highest score on your computer.

It’s not an hard prototype once you read Create an Eskiv Flash game tutorial (in order to have a real game) and Managing savegames with Flash shared objects (to store data on your computer)

This is the game:

var send_score:LocalConnection = new LocalConnection();
_root.attachMovie("score", "score", 1);
_root.attachMovie("hero", "hero", 2, {_x:250, _y:200});
_root.attachMovie("target", "target", 3, {_x:Math.random()*400+25, _y:Math.random()*300+25});
enemy_power = 3;
points = 0;
max_score = 0;
hero.onEnterFrame = function() {
	this._x = _root._xmouse;
	this._y = _root._ymouse;
};
target.dir = Math.random()*2*Math.PI;
target.xspeed = enemy_power*Math.cos(foe.dir);
target.yspeed = enemy_power*Math.sin(foe.dir);
target.onEnterFrame = function() {
	dist_x = this._x-hero._x;
	dist_y = this._y-hero._y;
	distance = Math.sqrt(dist_x*dist_x+dist_y*dist_y);
	if (distance<(hero._width+this._width)/2) {
		points++;
		if (points>max_score) {
			max_score = points;
			send_score.send("hall_of_fame", "compare_scores", points);
		}
		score.scoretxt.text = points;
		this._x = Math.random()*400+25;
		this._y = Math.random()*300+25;
		foe = _root.attachMovie("enemy", "enemy", _root.getNextHighestDepth(), {_x:Math.random()*400+25, _y:Math.random()*300+25});
		foe.dir = Math.random()*2*Math.PI;
		foe.xspeed = enemy_power*Math.cos(foe.dir);
		foe.yspeed = enemy_power*Math.sin(foe.dir);
		foe.onEnterFrame = function() {
			this._x += this.xspeed;
			this._y += this.yspeed;
			if ((this._x<0) or (this._x>500)) {
				this.xspeed *= -1;
			}
			if ((this._y<0) or (this._y>400)) {
				this.yspeed *= -1;
			}
			dist_x = this._x-hero._x;
			dist_y = this._y-hero._y;
			distance = Math.sqrt(dist_x*dist_x+dist_y*dist_y);
			if (distance<(hero._width+this._width)/2) {
				points--;
				score.scoretxt.text = points;
				this.removeMovieClip();
			}
		};
	}
};

The game game developer only needs to add line 1 and line 23 to his game

and this is the highscore table

var get_score:LocalConnection = new LocalConnection();
get_score.connect("hall_of_fame");
top_score = SharedObject.getLocal("feronato");
if (top_score.data.score == undefined) {
	top_score.data.score = 0;
}
_root.topscore.text = "Highest score: "+top_score.data.score;
get_score.compare_scores = function(points):Void  {
	if (points>top_score.data.score) {
		top_score.data.score = points;
	}
	_root.currentscore.text = "Score: "+points;
	_root.topscore.text = "Highest score: "+top_score.data.score;
};

Now play the game here, move the purple circle with the mouse, pick up the red circle, avoid the blue ones.

and see your best performance here.

Even if you reload, or close the page and open it again.

I noticed sometimes I need to reload the page in order to make it works. Does it happen to you too?

Having a complete online leaderboard is a long journey, but we'll have it soon

Meanwhile, download the source codes and experiment

Get the most popular Phaser 3 book

Through 202 pages, 32 source code examples and an Android Studio project you will learn how to build cross platform HTML5 games and create a complete game along the way.

Get the book

214 GAME PROTOTYPES EXPLAINED WITH SOURCE CODE
// 1+2=3
// 100 rounds
// 10000000
// 2 Cars
// 2048
// A Blocky Christmas
// A Jumping Block
// A Life of Logic
// Angry Birds
// Angry Birds Space
// Artillery
// Astro-PANIC!
// Avoider
// Back to Square One
// Ball Game
// Ball vs Ball
// Ball: Revamped
// Balloon Invasion
// BallPusher
// Ballz
// Bar Balance
// Bejeweled
// Biggification
// Block it
// Blockage
// Bloons
// Boids
// Bombuzal
// Boom Dots
// Bouncing Ball
// Bouncing Ball 2
// Bouncy Light
// BoxHead
// Breakout
// Bricks
// Bubble Chaos
// Bubbles 2
// Card Game
// Castle Ramble
// Chronotron
// Circle Chain
// Circle Path
// Circle Race
// Circular endless runner
// Cirplosion
// CLOCKS - The Game
// Color Hit
// Color Jump
// ColorFill
// Columns
// Concentration
// Crossy Road
// Crush the Castle
// Cube Jump
// CubesOut
// Dash N Blast
// Dashy Panda
// Deflection
// Diamond Digger Saga
// Don't touch the spikes
// Dots
// Down The Mountain
// Drag and Match
// Draw Game
// Drop Wizard
// DROP'd
// Dudeski
// Dungeon Raid
// Educational Game
// Elasticity
// Endless Runner
// Erase Box
// Eskiv
// Farm Heroes Saga
// Filler
// Flappy Bird
// Fling
// Flipping Legend
// Floaty Light
// Fuse Ballz
// GearTaker
// Gem Sweeper
// Globe
// Goat Rider
// Gold Miner
// Grindstone
// GuessNext
// Helicopter
// Hero Emblems
// Hero Slide
// Hexagonal Tiles
// HookPod
// Hop Hop Hop Underwater
// Horizontal Endless Runner
// Hundreds
// Hungry Hero
// Hurry it's Christmas
// InkTd
// Iromeku
// Jet Set Willy
// Jigsaw Game
// Knife Hit
// Knightfall
// Legends of Runeterra
// Lep's World
// Line Rider
// Lumines
// Magick
// MagOrMin
// Mass Attack
// Math Game
// Maze
// Meeblings
// Memdot
// Metro Siberia Underground
// Mike Dangers
// Mikey Hooks
// Nano War
// Nodes
// o:anquan
// One Button Game
// One Tap RPG
// Ononmin
// Pacco
// Perfect Square!
// Perfectionism
// Phyballs
// Pixel Purge
// PixelField
// Planet Revenge
// Plants Vs Zombies
// Platform
// Platform game
// Plus+Plus
// Pocket Snap
// Poker
// Pool
// Pop the Lock
// Pop to Save
// Poux
// Pudi
// Pumpkin Story
// Puppet Bird
// Pyramids of Ra
// qomp
// Quick Switch
// Racing
// Radical
// Rebuild Chile
// Renju
// Rise Above
// Risky Road
// Roguelike
// Roly Poly
// Run Around
// Rush Hour
// SameGame
// SamePhysics
// Save the Totem
// Security
// Serious Scramblers
// Shrink it
// Sling
// Slingy
// Snowflakes
// Sokoban
// Space Checkers
// Space is Key
// Spellfall
// Spinny Gun
// Splitter
// Spring Ninja
// Sproing
// Stabilize!
// Stack
// Stick Hero
// String Avoider
// Stringy
// Sudoku
// Super Mario Bros
// Surfingers
// Survival Horror
// Talesworth Adventure
// Tetris
// The Impossible Line
// The Moops - Combos of Joy
// The Next Arrow
// Threes
// Tic Tac Toe
// Timberman
// Tiny Wings
// Tipsy Tower
// Toony
// Totem Destroyer
// Tower Defense
// Trick Shot
// Tunnelball
// Turn
// Turnellio
// TwinSpin
// vvvvvv
// Warp Shift
// Way of an Idea
// Whack a Creep
// Wheel of Fortune
// Where's my Water
// Wish Upon a Star
// Word Game
// Wordle
// Worms
// Yanga
// Yeah Bunny
// Zhed
// zNumbers