Create amazing particle effects with Stardust Particle Engine

Time to learn something about particle systems… the term particle system refers to a computer graphics technique to simulate certain fuzzy phenomena, which are otherwise very hard to reproduce with conventional rendering techniques. Examples of such phenomena which are commonly replicated using particle systems include fire, explosions, smoke, moving water, sparks, falling leaves, clouds, fog, snow, dust, meteor tails, hair, fur, grass, or abstract visual effects like glowing trails, magic spells, etc.

If you want more information about particle systems, refer to official Wikipedia page.

Today I want to introduce you Allen Chou‘s Stardust Particle Engine.

The main Stardust features are:

* Supports 2D and 3D.

* Easy to extend for custom initializers, actions, fields, deflectors, clocks, and 2D/3D renderers.

* Includes 3D extensions for ZedBox, Papervision3D, and ND3D.

* Includes a native 3D renderer.

* Supports masking (particles can be masked out for actions).

* Supports gravity and deflector simulation.

* Supports action triggers (for creating complex particle behaviors).

* Supports XML serialization.

On the official page you can find a lot of examples, and this is a quick example I made following the basic tutorial

import flash.display.Sprite;
	import flash.events.Event;
	import idv.cjcat.stardust.common.actions.*;
	import idv.cjcat.stardust.common.clocks.*;
	import idv.cjcat.stardust.common.initializers.*;
	import idv.cjcat.stardust.common.math.*;
	import idv.cjcat.stardust.twoD.actions.*;
	import idv.cjcat.stardust.twoD.emitters.*;
	import idv.cjcat.stardust.twoD.initializers.*;
	import idv.cjcat.stardust.twoD.renderers.*;
	import idv.cjcat.stardust.twoD.zones.*;
	public class stardust extends Sprite {
		public function stardust() {
			var emitter:Emitter2D=new Emitter2D(new SteadyClock(0.5));
			var sprite:Sprite = new Sprite();
			addChild(sprite);
			var renderer:DisplayObjectRenderer=new DisplayObjectRenderer(sprite);
			renderer.addEmitter(emitter);
			var displayObjectClass:DisplayObjectClass=new DisplayObjectClass(star);
			var position:Position=new Position(new Line(0,0,500,0));
			var velocity:Velocity=new Velocity(new SinglePoint(0,5));
			emitter.addInitializer(displayObjectClass);
			emitter.addInitializer(position);
			emitter.addInitializer(velocity);
			var move:Move = new Move();
			var deathZone:DeathZone=new DeathZone(new RectZone(0,0,500,400),true);
			emitter.addAction(move);
			emitter.addAction(deathZone);
			var drift:RandomDrift = new RandomDrift();
			drift.randomX=new UniformRandom(0.1,0);
			var oriented:Oriented = new Oriented();
			oriented.offset=180;
			emitter.addAction(drift);
			emitter.addAction(oriented);
			addEventListener(Event.ENTER_FRAME, emitter.step);
		}
	}
}

That gives this result:

but I am not learing this engine for the sake of learning a particle engine… I am going to use it in my upcoming games so expect tutorials about using it in game design.

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215 GAME PROTOTYPES EXPLAINED WITH SOURCE CODE
// 1+2=3
// 100 rounds
// 10000000
// 2 Cars
// 2048
// A Blocky Christmas
// A Jumping Block
// A Life of Logic
// Angry Birds
// Angry Birds Space
// Artillery
// Astro-PANIC!
// Avoider
// Back to Square One
// Ball Game
// Ball vs Ball
// Ball: Revamped
// Balloon Invasion
// BallPusher
// Ballz
// Bar Balance
// Bejeweled
// Biggification
// Block it
// Blockage
// Bloons
// Boids
// Bombuzal
// Boom Dots
// Bouncing Ball
// Bouncing Ball 2
// Bouncy Light
// BoxHead
// Breakout
// Bricks
// Bubble Chaos
// Bubbles 2
// Card Game
// Castle Ramble
// Chronotron
// Circle Chain
// Circle Path
// Circle Race
// Circular endless runner
// Cirplosion
// CLOCKS - The Game
// Color Hit
// Color Jump
// ColorFill
// Columns
// Concentration
// Crossy Road
// Crush the Castle
// Cube Jump
// CubesOut
// Dash N Blast
// Dashy Panda
// Deflection
// Diamond Digger Saga
// Don't touch the spikes
// Dots
// Down The Mountain
// Drag and Match
// Draw Game
// Drop Wizard
// DROP'd
// Dudeski
// Dungeon Raid
// Educational Game
// Elasticity
// Endless Runner
// Erase Box
// Eskiv
// Farm Heroes Saga
// Filler
// Flappy Bird
// Fling
// Flipping Legend
// Floaty Light
// Fuse Ballz
// GearTaker
// Gem Sweeper
// Globe
// Goat Rider
// Gold Miner
// Grindstone
// GuessNext
// Helicopter
// Hero Emblems
// Hero Slide
// Hexagonal Tiles
// HookPod
// Hop Hop Hop Underwater
// Horizontal Endless Runner
// Hundreds
// Hungry Hero
// Hurry it's Christmas
// InkTd
// Iromeku
// Jet Set Willy
// Jigsaw Game
// Knife Hit
// Knightfall
// Legends of Runeterra
// Lep's World
// Line Rider
// Lumines
// Magick
// MagOrMin
// Mass Attack
// Math Game
// Maze
// Meeblings
// Memdot
// Metro Siberia Underground
// Mike Dangers
// Mikey Hooks
// Nano War
// Nodes
// o:anquan
// One Button Game
// One Tap RPG
// Ononmin
// Pacco
// Perfect Square!
// Perfectionism
// Phyballs
// Pixel Purge
// PixelField
// Planet Revenge
// Plants Vs Zombies
// Platform
// Platform game
// Plus+Plus
// Pocket Snap
// Poker
// Pool
// Pop the Lock
// Pop to Save
// Poux
// Pudi
// Pumpkin Story
// Puppet Bird
// Pyramids of Ra
// qomp
// Quick Switch
// Racing
// Radical
// Rebuild Chile
// Renju
// Rise Above
// Risky Road
// Roguelike
// Roly Poly
// Run Around
// Rush Hour
// SameGame
// SamePhysics
// Save the Totem
// Security
// Serious Scramblers
// Shrink it
// Sling
// Slingy
// Snowflakes
// Sokoban
// Space Checkers
// Space is Key
// Spellfall
// Spinny Gun
// Splitter
// Spring Ninja
// Sproing
// Stabilize!
// Stack
// Stairs
// Stick Hero
// String Avoider
// Stringy
// Sudoku
// Super Mario Bros
// Surfingers
// Survival Horror
// Talesworth Adventure
// Tetris
// The Impossible Line
// The Moops - Combos of Joy
// The Next Arrow
// Threes
// Tic Tac Toe
// Timberman
// Tiny Wings
// Tipsy Tower
// Toony
// Totem Destroyer
// Tower Defense
// Trick Shot
// Tunnelball
// Turn
// Turnellio
// TwinSpin
// vvvvvv
// Warp Shift
// Way of an Idea
// Whack a Creep
// Wheel of Fortune
// Where's my Water
// Wish Upon a Star
// Word Game
// Wordle
// Worms
// Yanga
// Yeah Bunny
// Zhed
// zNumbers