Create a Flash game like Talesworth Adventure using Stencyl

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In these days millions of people are playing Talesworth Adventure: The Lost Artifacts, the sequel of Talesworth Adventure, a great game I dissected in Create a Flash game like Talesworth Adventure step 1, 2, 3 and 4.

So I thought it would be nice to publish the Stencyl version of the prototype, which uses some advanced features like custom blocks and the Tile API with some code directly written into proper blocks.

It’s very interesting as you can design levels directly into the scene editor, making level design easy and fun. Also, you can see how Stencyl can be used to make any kind of game regardless its nature of Flixel/Box2D engine.

This is what you’ll get:

Place the loot on the path where the hero can see it to make it change his way.

Since it’s quite a complex prototype, due to the custom blocks and the Tile API, I’ll publish a detailed tutorial later, when I’ll add some more feature, meanwhile I shared it on StencylForge, look for Talesworth prototype.

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214 GAME PROTOTYPES EXPLAINED WITH SOURCE CODE
// 1+2=3
// 100 rounds
// 10000000
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// 2048
// A Blocky Christmas
// A Jumping Block
// A Life of Logic
// Angry Birds
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// Artillery
// Astro-PANIC!
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// Back to Square One
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// Ball: Revamped
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// Block it
// Blockage
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// Bubbles 2
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// Castle Ramble
// Chronotron
// Circle Chain
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// Cirplosion
// CLOCKS - The Game
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// Color Jump
// ColorFill
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// Crush the Castle
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// CubesOut
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// Globe
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// Hero Emblems
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// Hundreds
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// Talesworth Adventure
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// Wheel of Fortune
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// zNumbers