Circle Chain engine made with Game Maker

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Today I am coming with a new version of my Circle Chain basic engine, this time made with YoYo GamesGame Maker, a tool which allows you to create games without knowing (that much) code and export them as Windows, Mac, iOS, Android and HTML5.

The promises of this software are enormous, although the interface is a bit dark:

Anyway, with just a couple of lines I made the entire engine, thanks to built-in events like in most modern game making tools.

This is the creation of the level (called Room in Game Maker):

randomize()
for(i=0;i<10;i+=1){
    action_create_object(Green_Circle,random(500),random(500))
}

And this is how I check if green circles are inside the "room":

if(x>500){
    x-=500;
}
if(y>500){
    y-=500;
}
if(y<0){
    y+=500;
}
if(x<0){
    x+=500;
}

And this is the final prototype, exported for HTML5:

I am happy to see more and more tools are coming to make game designers life easier, it will be a great battle, and soon I will make an huge comparison table among all of them.

Obviously more tutorials about Game Maker will come soon.

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215 GAME PROTOTYPES EXPLAINED WITH SOURCE CODE
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