Inverting Toony Flash game prototype turning it into a Christmas game

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With a few more than a month to Christmas, it’s time to think about a quick and easy Christmas game, since a lot of portals will distribute Christmas games in a couple of weeks.

Have a look to an old post called About season games to have an idea of what I am talking about.

So I want to share with you a simple prototype made out of Toony Flash game. Basically it’s the same game, but rather than moving targets to match falling stuff, we have to move falling stuff to match targets. Look:

Drag falling balls to match the balls on the Christmas tree.

There is still a lot to do on the gameplay, but maybe you can make some interesting stuff out of it.

This is the source code, no need to comment it as it’s almost the same thing you saw on Toony:

package {
	import flash.display.Sprite;
	import flash.events.Event;
	import flash.events.MouseEvent;
	import flash.utils.Timer;
	import flash.events.TimerEvent;
	import flash.geom.Point;
	public class Main extends Sprite {
		private var fallingTimer:Timer;
		private var fallingInterval:Number;
		private var fallingVector:Vector.;
		private var targetPositionVector:Vector.;
		private var targetVector:Vector.;
		private var fallingSpeed:Number;
		private var movingStuff:Stuff;
		private var christmasTree:ChristmasTree;
		private var score:Number;
		public function Main() {
			score=0;
			christmasTree=new ChristmasTree();
			christmasTree.y=10;
			addChild(christmasTree);
			targetPositionVector=new Vector.();
			targetPositionVector.push(new Point(100,100));
			targetPositionVector.push(new Point(200,200));
			targetPositionVector.push(new Point(300,300));
			targetVector=new Vector.();
			for (var i:Number=0; i();
			fallingInterval=1500;
			fallingTimer=new Timer(fallingInterval);
			fallingTimer.addEventListener(TimerEvent.TIMER, newStuff);
			fallingTimer.start();
			addEventListener(Event.ENTER_FRAME,update);
		}
		private function newStuff(e:TimerEvent):void {
			var stuff:Stuff=new Stuff();
			stuff.x=320+24+Math.random()*272;
			stuff.y=-32;
			stuff.fallingSpeed=fallingSpeed-fallingSpeed*0.2+Math.random()*fallingSpeed*0.4;
			stuff.placed=false;
			stuff.kill=false;
			stuff.gotoAndStop(Math.ceil(Math.random()*3));
			stuff.buttonMode=true;
			stuff.addEventListener(MouseEvent.MOUSE_DOWN,stuffClicked);
			fallingVector.push(stuff);
			addChild(stuff);
		}
		private function stuffClicked(e:MouseEvent):void {
			if (movingStuff==null) {
				movingStuff=e.target as Stuff;
				movingStuff.score=480-movingStuff.y;
				stage.addEventListener(MouseEvent.MOUSE_UP,stuffReleased);
			}
		}
		private function stuffReleased(e:MouseEvent):void {
			if (movingStuff!=null) {
				var matched:Boolean=false;
				stage.removeEventListener(MouseEvent.MOUSE_UP,stuffReleased);
				for (var i:Number=0; i=0; i--) {
				if (fallingVector[i].placed) {
					fallingVector[i].y--;
				}
				else {
					fallingVector[i].y+=fallingVector[i].fallingSpeed;
				}
				if (fallingVector[i].kill) {
					fallingVector[i].alpha-=0.02;
				}
				if (fallingVector[i].y>550||fallingVector[i].alpha<=0) {
					removeChild(fallingVector[i]);
					fallingVector.splice(i,1);
				}
			}
			if (movingStuff!=null) {
				movingStuff.x=mouseX;
				movingStuff.y=mouseY;
			}
		}
	}
}

Download the source code and show me your games built upon this prototype.

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215 GAME PROTOTYPES EXPLAINED WITH SOURCE CODE
// 1+2=3
// 100 rounds
// 10000000
// 2 Cars
// 2048
// A Blocky Christmas
// A Jumping Block
// A Life of Logic
// Angry Birds
// Angry Birds Space
// Artillery
// Astro-PANIC!
// Avoider
// Back to Square One
// Ball Game
// Ball vs Ball
// Ball: Revamped
// Balloon Invasion
// BallPusher
// Ballz
// Bar Balance
// Bejeweled
// Biggification
// Block it
// Blockage
// Bloons
// Boids
// Bombuzal
// Boom Dots
// Bouncing Ball
// Bouncing Ball 2
// Bouncy Light
// BoxHead
// Breakout
// Bricks
// Bubble Chaos
// Bubbles 2
// Card Game
// Castle Ramble
// Chronotron
// Circle Chain
// Circle Path
// Circle Race
// Circular endless runner
// Cirplosion
// CLOCKS - The Game
// Color Hit
// Color Jump
// ColorFill
// Columns
// Concentration
// Crossy Road
// Crush the Castle
// Cube Jump
// CubesOut
// Dash N Blast
// Dashy Panda
// Deflection
// Diamond Digger Saga
// Don't touch the spikes
// Dots
// Down The Mountain
// Drag and Match
// Draw Game
// Drop Wizard
// DROP'd
// Dudeski
// Dungeon Raid
// Educational Game
// Elasticity
// Endless Runner
// Erase Box
// Eskiv
// Farm Heroes Saga
// Filler
// Flappy Bird
// Fling
// Flipping Legend
// Floaty Light
// Fuse Ballz
// GearTaker
// Gem Sweeper
// Globe
// Goat Rider
// Gold Miner
// Grindstone
// GuessNext
// Helicopter
// Hero Emblems
// Hero Slide
// Hexagonal Tiles
// HookPod
// Hop Hop Hop Underwater
// Horizontal Endless Runner
// Hundreds
// Hungry Hero
// Hurry it's Christmas
// InkTd
// Iromeku
// Jet Set Willy
// Jigsaw Game
// Knife Hit
// Knightfall
// Legends of Runeterra
// Lep's World
// Line Rider
// Lumines
// Magick
// MagOrMin
// Mass Attack
// Math Game
// Maze
// Meeblings
// Memdot
// Metro Siberia Underground
// Mike Dangers
// Mikey Hooks
// Nano War
// Nodes
// o:anquan
// One Button Game
// One Tap RPG
// Ononmin
// Pacco
// Perfect Square!
// Perfectionism
// Phyballs
// Pixel Purge
// PixelField
// Planet Revenge
// Plants Vs Zombies
// Platform
// Platform game
// Plus+Plus
// Pocket Snap
// Poker
// Pool
// Pop the Lock
// Pop to Save
// Poux
// Pudi
// Pumpkin Story
// Puppet Bird
// Pyramids of Ra
// qomp
// Quick Switch
// Racing
// Radical
// Rebuild Chile
// Renju
// Rise Above
// Risky Road
// Roguelike
// Roly Poly
// Run Around
// Rush Hour
// SameGame
// SamePhysics
// Save the Totem
// Security
// Serious Scramblers
// Shrink it
// Sling
// Slingy
// Snowflakes
// Sokoban
// Space Checkers
// Space is Key
// Spellfall
// Spinny Gun
// Splitter
// Spring Ninja
// Sproing
// Stabilize!
// Stack
// Stairs
// Stick Hero
// String Avoider
// Stringy
// Sudoku
// Super Mario Bros
// Surfingers
// Survival Horror
// Talesworth Adventure
// Tetris
// The Impossible Line
// The Moops - Combos of Joy
// The Next Arrow
// Threes
// Tic Tac Toe
// Timberman
// Tiny Wings
// Tipsy Tower
// Toony
// Totem Destroyer
// Tower Defense
// Trick Shot
// Tunnelball
// Turn
// Turnellio
// TwinSpin
// vvvvvv
// Warp Shift
// Way of an Idea
// Whack a Creep
// Wheel of Fortune
// Where's my Water
// Wish Upon a Star
// Word Game
// Wordle
// Worms
// Yanga
// Yeah Bunny
// Zhed
// zNumbers