Protect, encrypt and sitelock your Flash games with secureSWF 4

More than a year ago I blogged about how important is to protect, encrypt and sitelock your Flash games using the most updated tool like Kindi‘s secureSWF.

I installed the new version – 4.0 Professional – today to update my games on MindJolt due to Facebook new policy and it’s working great as usual.

More than 100 new features have been added and although I have to admit I use the sotware only with standard preset protection and sitelock I messed around with encryption and optimization settings and everything always worked fine, moreover there is an huge help section to guide you through fitting the software to your needs.

I also appreciated a lot the “Launch SWF files afer protection” checkbox to have the swf launched once encrypted. Yes, it’s just a button but it saved me a lot of time, showing me the result without forcing me to navigate through the hundreds folders opened on my desktop.

And now, a little test, trying to decrypt the first step of my Blocky Christmas prototype.

This is the original class:

package {
	import flash.display.Sprite;
	import flash.geom.Point;
	public class Main extends Sprite {
		private var tileSize:Number=25;
		private var gameField:Array=[[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],[1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1],[1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1],[1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1],[1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1],[1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1],[1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1],[1,1,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,1,1],[1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1],[1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1],[1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1],[1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1],[1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1],[1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1],[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]];
		private var player:Point=new Point(5,9);
		private var playerGoal:Point=new Point(9,13);
		private var blocks:Array=[{shape:[new Point(7,3),new Point(8,3),new Point(9,3),new Point(10,3),new Point(11,3)],color:0x339900},{shape:[new Point(8,4),new Point(9,4),new Point(10,4)],color:0x00cc00}];
		private var goals:Array=[{shape:[new Point(7,15),new Point(8,15),new Point(9,15),new Point(10,15),new Point(11,15)]},{shape:[new Point(8,14),new Point(9,14),new Point(10,14)]}];
		public function Main() {
			displayGame();
		}
		private function displayGame():void {
			graphics.clear();
			graphics.lineStyle(1,0x000000,0.2);
			for (var i:Number=0; i

This is the same class ripped from the swf file using the latest decompiler available:

package {
	import flash.display.Sprite;
	import flash.geom.Point;
	public class Main extends Sprite {
		private var tileSize:Number=25;
		private var gameField:Array=[[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],[1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1],[1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1],[1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1],[1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1],[1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1],[1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1],[1,1,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,1,1],[1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1],[1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1],[1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1],[1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1],[1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1],[1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1],[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]];
		private var player:Point=new Point(5,9);
		private var playerGoal:Point=new Point(9,13);
		private var blocks:Array=[{shape:[new Point(7,3),new Point(8,3),new Point(9,3),new Point(10,3),new Point(11,3)],color:0x339900},{shape:[new Point(8,4),new Point(9,4),new Point(10,4)],color:0x00cc00}];
		private var goals:Array=[{shape:[new Point(7,15),new Point(8,15),new Point(9,15),new Point(10,15),new Point(11,15)]},{shape:[new Point(8,14),new Point(9,14),new Point(10,14)]}];
		public function Main() {
			displayGame();
		}
		private function displayGame():void {
			graphics.clear();
			graphics.lineStyle(1,0x000000,0.2);
			for (var i:Number=0; i

But once I encrypted it with the standard settings and only tried to access the actionscript on the decompiler, it crashed and sent me back to the desktop. Obviously, the game still works.

If you are looking for a software to protect your Flash files like if you hired the whole Avengers team, then Kindi's secureSWF is your tool.

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215 GAME PROTOTYPES EXPLAINED WITH SOURCE CODE
// 1+2=3
// 100 rounds
// 10000000
// 2 Cars
// 2048
// A Blocky Christmas
// A Jumping Block
// A Life of Logic
// Angry Birds
// Angry Birds Space
// Artillery
// Astro-PANIC!
// Avoider
// Back to Square One
// Ball Game
// Ball vs Ball
// Ball: Revamped
// Balloon Invasion
// BallPusher
// Ballz
// Bar Balance
// Bejeweled
// Biggification
// Block it
// Blockage
// Bloons
// Boids
// Bombuzal
// Boom Dots
// Bouncing Ball
// Bouncing Ball 2
// Bouncy Light
// BoxHead
// Breakout
// Bricks
// Bubble Chaos
// Bubbles 2
// Card Game
// Castle Ramble
// Chronotron
// Circle Chain
// Circle Path
// Circle Race
// Circular endless runner
// Cirplosion
// CLOCKS - The Game
// Color Hit
// Color Jump
// ColorFill
// Columns
// Concentration
// Crossy Road
// Crush the Castle
// Cube Jump
// CubesOut
// Dash N Blast
// Dashy Panda
// Deflection
// Diamond Digger Saga
// Don't touch the spikes
// Dots
// Down The Mountain
// Drag and Match
// Draw Game
// Drop Wizard
// DROP'd
// Dudeski
// Dungeon Raid
// Educational Game
// Elasticity
// Endless Runner
// Erase Box
// Eskiv
// Farm Heroes Saga
// Filler
// Flappy Bird
// Fling
// Flipping Legend
// Floaty Light
// Fuse Ballz
// GearTaker
// Gem Sweeper
// Globe
// Goat Rider
// Gold Miner
// Grindstone
// GuessNext
// Helicopter
// Hero Emblems
// Hero Slide
// Hexagonal Tiles
// HookPod
// Hop Hop Hop Underwater
// Horizontal Endless Runner
// Hundreds
// Hungry Hero
// Hurry it's Christmas
// InkTd
// Iromeku
// Jet Set Willy
// Jigsaw Game
// Knife Hit
// Knightfall
// Legends of Runeterra
// Lep's World
// Line Rider
// Lumines
// Magick
// MagOrMin
// Mass Attack
// Math Game
// Maze
// Meeblings
// Memdot
// Metro Siberia Underground
// Mike Dangers
// Mikey Hooks
// Nano War
// Nodes
// o:anquan
// One Button Game
// One Tap RPG
// Ononmin
// Pacco
// Perfect Square!
// Perfectionism
// Phyballs
// Pixel Purge
// PixelField
// Planet Revenge
// Plants Vs Zombies
// Platform
// Platform game
// Plus+Plus
// Pocket Snap
// Poker
// Pool
// Pop the Lock
// Pop to Save
// Poux
// Pudi
// Pumpkin Story
// Puppet Bird
// Pyramids of Ra
// qomp
// Quick Switch
// Racing
// Radical
// Rebuild Chile
// Renju
// Rise Above
// Risky Road
// Roguelike
// Roly Poly
// Run Around
// Rush Hour
// SameGame
// SamePhysics
// Save the Totem
// Security
// Serious Scramblers
// Shrink it
// Sling
// Slingy
// Snowflakes
// Sokoban
// Space Checkers
// Space is Key
// Spellfall
// Spinny Gun
// Splitter
// Spring Ninja
// Sproing
// Stabilize!
// Stack
// Stairs
// Stick Hero
// String Avoider
// Stringy
// Sudoku
// Super Mario Bros
// Surfingers
// Survival Horror
// Talesworth Adventure
// Tetris
// The Impossible Line
// The Moops - Combos of Joy
// The Next Arrow
// Threes
// Tic Tac Toe
// Timberman
// Tiny Wings
// Tipsy Tower
// Toony
// Totem Destroyer
// Tower Defense
// Trick Shot
// Tunnelball
// Turn
// Turnellio
// TwinSpin
// vvvvvv
// Warp Shift
// Way of an Idea
// Whack a Creep
// Wheel of Fortune
// Where's my Water
// Wish Upon a Star
// Word Game
// Wordle
// Worms
// Yanga
// Yeah Bunny
// Zhed
// zNumbers