Easily make level design of physics games with Bisonkick

Do you remember Bisonkick? I already blogged about it almost three years ago, it was an easy way to design levels for physics games, and during this time the project evolved a lot, including a bunch of new features such as:

Cloud space: your designs can be saved in the cloud service provided by Bisonkick and played by other users, or kept private for your eyes only.

Joints, events, and more: you can add squares, circles, and polygons. Connect them with all different joints. Use collision, keyboard, mouse or other events to make your game instantly playable by others. Add goals and redirects for when a user hits that goal.

Code generator: according to the format you decide to export your designs, Bisonkick will generate code for you.

This is the most interesting feature: look at what I did in about a minute:

Once I exported the design for AS3, I got an entire class:

package {
	public class Levels {
		public static const LEVEL_1:Object = {shapes:[{
		  bodytype : "static",
		  h : "20.0000",
		  nameid : "Bez6B-27",
		  pinned : false,
		  props : {
		    id : "properties"}
		,
		  rotation : "0.0000",
		  type : "square",
		  uid : "Uv15Nza",
		  w : "640.0000",
		  x : "0.0000",
		  y : "460.0000"}
		,
		{
		  bodytype : "dynamic",
		  h : "40.0000",
		  nameid : "base_brick_left",
		  pinned : false,
		  props : {
		    id : "properties"}
		,
		  rotation : "0.0000",
		  type : "square",
		  uid : "mpMrgkK",
		  w : "40.0000",
		  x : "194.0000",
		  y : "421.0000"}
		,
		{
		  bodytype : "dynamic",
		  h : "40.0000",
		  nameid : "base_brick_right",
		  pinned : false,
		  props : {
		    id : "properties"}
		,
		  rotation : "0.0000",
		  type : "square",
		  uid : "mkOLWBP",
		  w : "40.0000",
		  x : "394.0000",
		  y : "420.0000"}
		,
		{
		  bodytype : "dynamic",
		  h : "50.0000",
		  nameid : "mid_brick_left",
		  pinned : false,
		  props : {
		    id : "properties"}
		,
		  rotation : "0.0000",
		  type : "square",
		  uid : "JcbRAdE",
		  w : "50.0000",
		  x : "189.0000",
		  y : "370.0000"}
		,
		{
		  bodytype : "dynamic",
		  h : "50.0000",
		  nameid : "mid_brick_right",
		  pinned : false,
		  props : {
		    id : "properties"}
		,
		  rotation : "0.0000",
		  type : "square",
		  uid : "6SbMopz",
		  w : "50.0000",
		  x : "389.0000",
		  y : "370.0000"}
		,
		{
		  bodytype : "dynamic",
		  h : "80.0000",
		  nameid : "top_brick_left",
		  pinned : false,
		  props : {
		    id : "properties"}
		,
		  rotation : "0.0000",
		  type : "square",
		  uid : "czJfWTK",
		  w : "80.0000",
		  x : "174.0000",
		  y : "291.0000"}
		,
		{
		  bodytype : "dynamic",
		  h : "80.0000",
		  nameid : "top_brick_right",
		  pinned : false,
		  props : {
		    id : "properties"}
		,
		  rotation : "0.0000",
		  type : "square",
		  uid : "5FY4zCq",
		  w : "80.0000",
		  x : "374.0000",
		  y : "290.0000"}
		,
		{
		  bodytype : "dynamic",
		  h : "50.0000",
		  nameid : "large_brick",
		  pinned : false,
		  props : {
		    id : "properties"}
		,
		  rotation : "0.0000",
		  type : "square",
		  uid : "TVpE0mS",
		  w : "400.0000",
		  x : "114.0000",
		  y : "241.0000"}
		,
		{
		  bodytype : "dynamic",
		  h : "50.0000",
		  nameid : "border_brick_left",
		  pinned : false,
		  props : {
		    id : "properties"}
		,
		  rotation : "0.0000",
		  type : "square",
		  uid : "lFy2dsM",
		  w : "50.0000",
		  x : "114.0000",
		  y : "191.0000"}
		,
		{
		  bodytype : "dynamic",
		  h : "50.0000",
		  nameid : "dCqsy-37",
		  pinned : false,
		  props : {
		    id : "properties"}
		,
		  rotation : "0.0000",
		  type : "square",
		  uid : "SEi6WM4",
		  w : "50.0000",
		  x : "464.0000",
		  y : "191.0000"}
		,
		{
		  bodytype : "dynamic",
		  h : "60.0000",
		  nameid : "ball",
		  pinned : false,
		  props : {
		    id : "properties"}
		,
		  rotation : "0.0000",
		  type : "circle",
		  uid : "iUTtZCh",
		  w : "60.0000",
		  x : "294.0000",
		  y : "180.0000"}
		],
		joints: [],
		events:[]
		};
	}
}

At this time I was able to use the class with the BisonkickSample class provided in the resources you can access when you register, and without writing any line of code I just had the NAPE simulation of my project running like a charm:

You can also drag and drop bodies with the mouse.

And if you want to see a fully featured project, go to this link and see what this library is capable of.

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215 GAME PROTOTYPES EXPLAINED WITH SOURCE CODE
// 1+2=3
// 100 rounds
// 10000000
// 2 Cars
// 2048
// A Blocky Christmas
// A Jumping Block
// A Life of Logic
// Angry Birds
// Angry Birds Space
// Artillery
// Astro-PANIC!
// Avoider
// Back to Square One
// Ball Game
// Ball vs Ball
// Ball: Revamped
// Balloon Invasion
// BallPusher
// Ballz
// Bar Balance
// Bejeweled
// Biggification
// Block it
// Blockage
// Bloons
// Boids
// Bombuzal
// Boom Dots
// Bouncing Ball
// Bouncing Ball 2
// Bouncy Light
// BoxHead
// Breakout
// Bricks
// Bubble Chaos
// Bubbles 2
// Card Game
// Castle Ramble
// Chronotron
// Circle Chain
// Circle Path
// Circle Race
// Circular endless runner
// Cirplosion
// CLOCKS - The Game
// Color Hit
// Color Jump
// ColorFill
// Columns
// Concentration
// Crossy Road
// Crush the Castle
// Cube Jump
// CubesOut
// Dash N Blast
// Dashy Panda
// Deflection
// Diamond Digger Saga
// Don't touch the spikes
// Dots
// Down The Mountain
// Drag and Match
// Draw Game
// Drop Wizard
// DROP'd
// Dudeski
// Dungeon Raid
// Educational Game
// Elasticity
// Endless Runner
// Erase Box
// Eskiv
// Farm Heroes Saga
// Filler
// Flappy Bird
// Fling
// Flipping Legend
// Floaty Light
// Fuse Ballz
// GearTaker
// Gem Sweeper
// Globe
// Goat Rider
// Gold Miner
// Grindstone
// GuessNext
// Helicopter
// Hero Emblems
// Hero Slide
// Hexagonal Tiles
// HookPod
// Hop Hop Hop Underwater
// Horizontal Endless Runner
// Hundreds
// Hungry Hero
// Hurry it's Christmas
// InkTd
// Iromeku
// Jet Set Willy
// Jigsaw Game
// Knife Hit
// Knightfall
// Legends of Runeterra
// Lep's World
// Line Rider
// Lumines
// Magick
// MagOrMin
// Mass Attack
// Math Game
// Maze
// Meeblings
// Memdot
// Metro Siberia Underground
// Mike Dangers
// Mikey Hooks
// Nano War
// Nodes
// o:anquan
// One Button Game
// One Tap RPG
// Ononmin
// Pacco
// Perfect Square!
// Perfectionism
// Phyballs
// Pixel Purge
// PixelField
// Planet Revenge
// Plants Vs Zombies
// Platform
// Platform game
// Plus+Plus
// Pocket Snap
// Poker
// Pool
// Pop the Lock
// Pop to Save
// Poux
// Pudi
// Pumpkin Story
// Puppet Bird
// Pyramids of Ra
// qomp
// Quick Switch
// Racing
// Radical
// Rebuild Chile
// Renju
// Rise Above
// Risky Road
// Roguelike
// Roly Poly
// Run Around
// Rush Hour
// SameGame
// SamePhysics
// Save the Totem
// Security
// Serious Scramblers
// Shrink it
// Sling
// Slingy
// Snowflakes
// Sokoban
// Space Checkers
// Space is Key
// Spellfall
// Spinny Gun
// Splitter
// Spring Ninja
// Sproing
// Stabilize!
// Stack
// Stairs
// Stick Hero
// String Avoider
// Stringy
// Sudoku
// Super Mario Bros
// Surfingers
// Survival Horror
// Talesworth Adventure
// Tetris
// The Impossible Line
// The Moops - Combos of Joy
// The Next Arrow
// Threes
// Tic Tac Toe
// Timberman
// Tiny Wings
// Tipsy Tower
// Toony
// Totem Destroyer
// Tower Defense
// Trick Shot
// Tunnelball
// Turn
// Turnellio
// TwinSpin
// vvvvvv
// Warp Shift
// Way of an Idea
// Whack a Creep
// Wheel of Fortune
// Where's my Water
// Wish Upon a Star
// Word Game
// Wordle
// Worms
// Yanga
// Yeah Bunny
// Zhed
// zNumbers