The present and future of Flash game development according to FGL

When we start talking about the future of Flash game development, although each of us have his own opinion, it’s very important to listen to what FGL has to say, as it’s the biggest gaming marketplace.

A couple of months ago, we saw how HTML5 games are generating more and more revenue, according to FGL.com and now, in their latest blog post, we can see how are web Flash games selling on FGL.

While I invite you all to read the official blog entry, here is a small list which gives a brief statement of the main points of the post:

* There is still a $150k – $250k spent each month on Flash sponsorships

* By the way, some of these money aren’t spent on Flash games for browser, but for mobile devices.

* There is a big drop of “Triple A” sponsorships for high-end games: during the last 6 months only 2 games received more than $10,000 for primary or exclusive licenses

* During the previous 6 months, the amount of $10K+ license was 16. This means an 87% drop.

* Mid ranged sponsorships, on the other hand, are increasing.

* Most, if not every, big sponsors are investing on mobile, and some of them completely left Flash.

* That said, FGL’s opinion is there are still chances for Flash sponsorships and sponsors leaving this market are doing it too early.

* As a final suggestions for developers, they should at least tinker in HTML5 or porting their games to native mobile (or better, both!)

What do you think about?

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214 GAME PROTOTYPES EXPLAINED WITH SOURCE CODE
// 1+2=3
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