Last week I published a tutorial about Spring Ninja game and a bug fix to make it work better.
Now I am showing you a complete yet minimalist game about the same concept: A Jumping Block.
I started from the original concept and added some ways to get bonus points, such as jumping quickly, landing exactly in the middle of a platform and collecting coins, while I added evil fireballs to kill you.
The game also keeps track of your best score and distance.
Some tech notes: developed with Phaser, 497 lines, a lot of fun in making it, a mobile HTML5 + iOS version on their ways.
And obviously an “how to” guide.