What happens when you are developing a game and suddenly you realize it’s not what you expected to be, or when another idea or client work hits your mind, making you concentrate on a new project?
The game turns into vaporware and all your time and effort are gone.
You know your game will never see the light, anyway you save it somewhere on your hard disk or in the cloud because, yes, “one day”…
That’s what happened to a Flash game I never released, it was called HookPod and was built upon the tutorials about Mikey Hooks game.
Since some days ago I showed you HTML5 + Box2D hook like the one seen on iOS Mikey Hooks game, HookPod came to my mind, so I am showing you this game made in 2013 and never released:
Click and hold the mouse on green orbs to fire a hook, release the mouse to destroy the hook. Collect as many coins as you can before time runs out, and get bonus points for collecting coins without touching the borders.
The game is powered by Box2D and Flint Particles. It would be very nice to create the same game with Phaser, an HTML5 version of HookPod would teach you how to create Box2D powered games with Phaser. So if you didn’t get Box2D plugin for Phaser, go get it because during next days we will create an HTML5 mobile version of HookPod.
Meanwhile, get the source code of the entire project.