// the game itself var game; var gameOptions = { // maximum length of the sum maxSumLen: 5, // local storage name used to save high score localStorageName: "oneplustwo", // time allowed to answer a question, in milliseconds timeToAnswer: 3000, // score needed to increase difficulty nextLevel: 400 } // once the window has been completely loaded... window.onload = function() { // create a 500x500 pixels game using CANVAS rendering game = new Phaser.Game(500, 500, Phaser.CANVAS); // create "PlayGame" state and start it game.state.add("PlayGame", playGame, true); } // "PlayGame" state var playGame = function(game){} playGame.prototype = { // when the state preloads... preload: function(){ // making the game cover the biggest window area possible while showing all content game.scale.scaleMode = Phaser.ScaleManager.SHOW_ALL; game.scale.pageAlignHorizontally = true; game.scale.pageAlignVertically = true; // do not pause the game when it loses focus game.stage.disableVisibilityChange = true; // changing background color game.stage.backgroundColor = 0x444444; // preloading images game.load.image("timebar", "timebar.png"); // preloading a spritesheet where each sprite is 400x50 pixels game.load.spritesheet("buttons", "buttons.png", 400, 50); }, // when the state has been created... create: function(){ // it's not game over yet... this.isGameOver = false; // current score is set to zero this.score = 0; // we'll also keep track of correct answers this.correctAnswers = 0; // topScore gets the previously saved value in local storage if any, zero otherwise this.topScore = localStorage.getItem(gameOptions.localStorageName) == null ? 0 : localStorage.getItem(gameOptions.localStorageName); // sumsArray is the array with all possible questions this.sumsArray = []; // rather than tossing a random question each time, I found easier // to store all possible questions in an array then draw a random question // each time. I just need an algorithm to generate all possible questions. // let's start building all possible questions with this loop // ranging from 1 (only one operator, like 1+1) to maxSumLen // (in this case 5, like 1+1+1+1-1-1) for(var i = 1; i < gameOptions.maxSumLen; i++){ // defining sumsArray[i] as an array of three empty arrays this.sumsArray[i]=[[], [], []]; // looping from 1 to 3, which are the possible results of each sum for(var j = 1; j <= 3; j++){ // buildTrees is the core of the script, see it explained // some lines below this.buildThrees(j, 1, i, j); } } // try this! You will see all possible combinations console.log(this.sumsArray); // questionText is the text object which will display the question this.questionText = game.add.text(250 , 160, "-", { font: "bold 72px Arial" }); // setting questionText registration point this.questionText.anchor.set(0.5); // scoreText will keep the current score this.scoreText = game.add.text(10, 10, "-", { font: "bold 24px Arial" }); // loop to create the three answer buttons for(i = 0;i < 3; i++){ // creation of the answer button, set to frame "i". // Calls checkAnswer callback function once triggered var numberButton = game.add.button(50, 250 + i * 75, "buttons", this.checkAnswer, this).frame = i; } // adding the time bar var numberTimer = game.add.sprite(50, 250, "timebar"); // creation of a graphic mask covering the three answer buttons this.buttonMask = game.add.graphics(50, 250); this.buttonMask.beginFill(0xffffff); this.buttonMask.drawRect(0, 0, 400, 200); this.buttonMask.endFill(); numberTimer.mask = this.buttonMask; // method to ask next question this.nextNumber(); }, // buildThrees method, it will find all possible sums // arguments: // initialNumber: the first number. Each question always start with a positive number // currentIndex: it's the amount of operands already placed in the sum // limit: the max amount of operands allowed in the question // currentString: the string generated so far buildThrees: function(initialNummber, currentIndex, limit, currentString){ // the possible operands, from -3 to 3, excluding the zero var numbersArray = [-3, -2, -1, 1, 2, 3]; // looping from 0 to numbersArray's length for(var i = 0; i < numbersArray.length; i++){ // "sum" is the sum between the first number and current numberArray item var sum = initialNummber + numbersArray[i]; // output string is generated by the concatenation of current string with // current numbersArray item. I am adding a "+" if the item is greater than zero, // otherwise it already has its "-" var outputString = currentString + (numbersArray[i] < 0 ? "" : "+") + numbersArray[i]; // if sum is between 1 and 3 and we reached the limit of operands we want... if(sum > 0 && sum < 4 && currentIndex == limit){ // then push the output string into sumsArray[amount of operands][result] this.sumsArray[limit][sum - 1].push(outputString); } // if the amount of operands is still below the amount we want... if(currentIndex < limit){ // recursively calling buildThrees, passing as arguments: // the current sum // the new amount of operands // the amount of operands we want // the current output string this.buildThrees(sum, currentIndex + 1, limit, outputString); } } }, // this method asks next question nextNumber: function(){ // updating score text this.scoreText.text = "Score: " + this.score.toString() + "\nBest Score: " + this.topScore.toString(); // if we already answered more than one question... if(this.correctAnswers > 1){ // stopping time tween this.timeTween.stop(); // resetting mask horizontal position this.buttonMask.x = 50; } // if we already answered at least one question... if(this.correctAnswers > 0){ // tween to slide out the mask, unvealing what's behind it this.timeTween = game.add.tween(this.buttonMask).to({ x: -350 }, gameOptions.timeToAnswer, Phaser.Easing.Linear.None, true); // callback to be triggered when the tween ends this.timeTween.onComplete.add(function(){ // calling "gameOver" method. "?" is the string to display this.gameOver("?"); }, this); } // drawing a random result between 0 and 2 (it will be from 1 to 3) this.randomSum = game.rnd.between(0, 2); // choosing question length according to current score var questionLength = Math.min(Math.floor(this.score / gameOptions.nextLevel) + 1, 4) // updating question text this.questionText.text = this.sumsArray[questionLength][this.randomSum][game.rnd.between(0, this.sumsArray[questionLength][this.randomSum].length - 1)]; }, // method to check the answer, the argument is the button pressed checkAnswer: function(button){ // we check the answer only if it's not game over yet if(!this.isGameOver){ // button frame is equal to randomSum means the answer is correct if(button.frame == this.randomSum){ // score is increased according to the time spent to answer this.score += Math.floor((this.buttonMask.x + 350) / 4); // one more correct answer this.correctAnswers++; // moving on to next question this.nextNumber(); } // wrong answer else{ // if it's not the first question... if(this.correctAnswers > 1) { // stop the tween this.timeTween.stop(); } // calling "gameOver" method. "button.frame + 1" is the string to display this.gameOver(button.frame + 1); } } }, // method to end the game. The argument is the string to write gameOver: function(gameOverString){ // changing background color game.stage.backgroundColor = "#ff0000"; // displaying game over text this.questionText.text = this.questionText.text + " = " + gameOverString; // now it's game over this.isGameOver = true; // updating top score in local storage localStorage.setItem(gameOptions.localStorageName, Math.max(this.score, this.topScore)); // restart the game after two seconds game.time.events.add(Phaser.Timer.SECOND * 2, function(){ game.state.start("PlayGame"); }, this); } }If you want to play with the source code, download the project and turn it into a complete game.
“1+2=3” HTML5 game made with Phaser updated and commented
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A couple of years ago I published a 100 lines html5 prototype of 1+2=3 game using Phaser.
Some months later, I picked uo the prototype, added some kind of story and 132 levels (yes, 132) and released Matt Vs Math, which was sponsored by Softgames.
The prototype remained uncommented and some readers asked me to add comments mostly to know how I was able to generate random questions with increasing difficulty.
Today, I am rewriting the original prototype updated to latest Phaser CE version (2.8.5) and with the game able to restart once it’s game over.
This is the game:
Click or touch the button with 1, 2 or 3 according to the expression shown. What’s your best score? If you have a mobile device, you can play it directly at this link.
And finally this is the source code, commented and updated as you asked: