As usual, during the last hours of the year I write a small recap of the game series I published during this year.
This was a positive year, with 20 game series created from scratch or updated, not to mention the brand new Phaser 3 book HTML5 Cross Platform Game Development Using Phaser 3 which is having a great success.
I would like you to have a look at all the series I published but most of all to suggest me if there is something you would like to see explained during 2019.
1 – Ballz is a great mobile game in the “bricks breaking” genre, with an endless runner flavour built it in HTML5 using Phaser Arcade physics.
2 – Magick was a cute iOS platformer, unfortunately is not longer available on the stores but you can build it uin HTML5 using Phaser 3 and Arcade physics. The player walks and climbs on his own, and you can summon crates to help him climbing walls and avoid dangers.
4 – Flappy Bird was initially released in 2013 and became an App Store must have in 2014. Featuring a simple and intutive game design, it’s an endless runner explained using Phaser 3.
5 – 2048 is a single-player sliding block puzzle game whose objective is to slide numbered tiles on a grid to combine them and eventually create a tile with the number 2048. Apart from the tutorial series, the making of this game is explained in detail in my book HTML5 Cross Platform Game Development Using Phaser 3.
7 – Knife Hit is a knife throwing game built only using trigonometry and tweens, with no physics engines at all. You can find the HTML5 versiojn powered by Phaser.
8 – Yeah Bunny is a full featured platform game including jump, double jump, wall jump, wall sliding, all controlled by a single tap. You next Super Mario Bros game should start from this prototype. Phaser 3 version also features a “stop” tile.
9 – Wheel of Fortune is not properly a game but a way to reward players, built using Phaser 3 featuring a lot of room for customization. Basically you can configure everything, from the number of slices to color, icon and width of each slice.
12 – Down the Mountain was a huge success started in 2015 and constantly updated in 2018 too, featuring object pooling and Bezier curves to simulate 3D jumps with no 3D engines. Powered by Phaser 3.
13 – Circular Endless Runner is an original concept developed botn with Phaser and Unity. Roll around a big circle and jump avoiding spikes in this physics game featuring no physics engines but only a bit of geometry.
14 – Don’t Touch the Spikes HTML5 prototype uses Phaser 3 and Matter physics to create a physics world, populate it with squares, circles and custom shapes, apply forces and check for collisions to recreate the original mobile blockbuster.
16 – Color Jump wants you to jump and bounce on colored walls in this HTML5 prototype built with Phaser 3 and Matter physics, based on the famous iOS game.
17 – Endless Runner is… an endless runner. HTML5 prototype featuring animations, moving platforms and coins to collect. Run as far as you can.
18 – Perfect Square! is nother physics game without a physics engine built with Phaser only using tweens.
20 – Block it HTML5 prototype allows you to see how a game can be built in less than 100 lines of code thanks to the power of Phaser 3 and Arcade physics. Don’t let the ball run off the perimeter.
Did you like the series? Want me to continue some of them or start some new ones? Just give me feedback here or on my official social network pages.
Whishing you a 2019 bringing you a lot of lines of code with no bugs.
Thank you for being my reader in 2018, see you in 2019 with a lot of new projects on the horizon.