Here is the “Serious Scramblers” HTML5 prototype built with GDevelop ready to be downloaded. Features object pooling, WASD and arrow keys controls, and jumping thanks to PlatformerObject behavior
Emanuele Feronato
First attempt to create a “Serious Scramblers” HTML5 prototype using Kaboom, a Javascript game programming library. Play and get the commented source code for free.
Read all posts about "Serious Scramblers" gameHaving the 2D power of Phaser and 3D GLTF models of Three.js is easy: look at this completely commented TypeScript tutorial, you should definitively use this combo in your next HTML5 game.
In the 6th step of “Stairs” HTML5 prototype built with Phaser and Three.js I added options to automatically increase difficulty as players proceed in this endless runner. Full commented TypeScript source code to download for free.
Read all posts about "Stairs" gameI am having fun with GDevelop so I decided to port another old Flash + Box2D game into a HMTL5 prototype: Quick Switch. Full project available to download.
Read all posts about "Quick Switch" gameLook how I built a HTML5 prototype of the famous “Totem Destroyer” Flash game in a matter of minutes using the free no code tool GDevelop. Graphics assets by Kenney.
Read all posts about "Totem Destroyer" gameI am starting the new year with a massive update to HTML5 prototype of “Stairs” game built with Phaser and Three.js, written in Typescript. Moving steps, bonuses to collect, latest Three.js library and more. Full commented source code available for free.
Read all posts about "Stairs" gameIn the 6th step of the creation of “Stairs” HTML5 game using Godot engine I am explaining how to wait for user input to start the game and how to die with style. Full commented source code available for free.
Read all posts about "Stairs" gameIn the 5th step in the building of a HTML5 game like “Stairs” with Godot Engine, we add a virtual trackpad for a better ball control, check for the ball hit a spike or fall down the stair. Full commented project available to download.
Read all posts about "Stairs" gameThis is how and why I developed a Commodore 64 game in 2022, and obviously there’s the source code available to download and experiment. It was fun, would you ever retrocode?
Read all posts about "Sokoban" game