Back from 2013 revamping an old Flash concepts: play “Hundreds” HTML5 game powered by Phaser and Arcade physics – Full source code available.
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I built a HTML5 hyper casual game like “Bouncing Ball” in less than 100 lines thanks to Phaser 3 and ARCADE physics. Source code available.
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The blog turns 13. When I was 13, I got my first computer and my life changed. 13 years is a very important milestone to me. Thank you for being my reader.
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A complete HTML5 prototype of “Tipsy Tower” hyper casual physics game built with Phaser 3 and Matter.js featuring multiple cameras in less than 200 lines. Source code available.
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Swing and collect gems before time is over in “Gems n’ Ropes”, physics game built with Phaser and Matter.js, available for licensing or to get the source code.
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The famous hyper casual game “Flappy Bird” HTML5 prototype has been updated to latest Phaser version, 3.16.2 – A complete game in less than 100 lines
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If you are looking for a nice time bar or energy bar for your HTML5 games but you don’t want to draw a lot of images, try using Phaser 3 and masks. Full commented source code available.
Animated sunburst effects can dramatically improve the look and feel of your cartoonish HTML5 games. You can build your sunburst effect with a few lines of code thanks to Phaser
214 GAME PROTOTYPES EXPLAINED WITH SOURCE CODE