I already explained how to use DOM elements in your HTML5 games powered by Phaser to include great UI elements like Bootstrap dropdowns, and this time I am showing you how to properly scale them to always look nice no matter the resolution.
Emanuele Feronato
3rd step of Wordle HTML5 prototype written in TypeScript and powered by Phaser. Improved virtual keyboard, game grid, letter color management and more. Commented source code available.
Read all posts about "Wordle" gameSecond step of the Wordle HTML5 prototype written in TypeScript and powered by Phaser. This time we’ll see how to add a virtual keyboard, built from scratch. Completely commented source code released.
Read all posts about "Wordle" gameWordle is a word game which obtained a planetary success. Let’s see how to build a HTML5 Wordle prototype written in TypeScript using Phaser. Keyboard input and result management with completely commented source code.
Read all posts about "Wordle" gameA complete JQuery driven Drag and Match game in only 69 lines of code? It’s possible thanks to my pure TypeScript Drag and Match class with no dependencies. Free download available. Let’s build Drag and Match games!
Read all posts about "Drag and Match" gameBuild your HTML5 Drag and Match game with a pure TypeScript class with no dependencies which handles everything, from combos to object pooling. Working exampe powered by Phaser. Full source code available for free.
Read all posts about "Drag and Match" gameThe pure TypeScript class with no dependencies to handle Drag and Match games now is able to recognize all matches. HTML5 example powered by Phaser, free source code to download.
Read all posts about "Drag and Match" gameA jQuery driven Drag and Match game in only 20 lines of code? It’s possibile thanks to my pure TypeScript Drag and Match class which handles everything you need for these kindof games. Interaction by interact.js – Full source code for you to download.
Read all posts about "Drag and Match" gameFirst version of a pure TypeScript class with no dependencies to manage a HTML5 Drag and Match game in just a few lines. You’ll just have to pass input coordinates and the class will return item movements. Full example powered by Phaser.
Read all posts about "Drag and Match" gameAdd to your HTML5 games a fully customizable level selection screen, mobile friendly, which you can control by tapping or swiping. Written in TypeScript and powered by Phaser. Full source code available.