I built a HTML5 rope/swing prototype in less than 100 lines of code using Phaser and Matter.js – Yes, a fun physics game in less than 100 lines, commented source code available.
Read all posts about "Mikey Hooks" gameEmanuele Feronato
“One Tap RPG” was a fun hyper casual take to role playing games. Look how you can build it using Phaser 3 and Matter.js physics engine. Full source code included.
Read all posts about "One Tap RPG" game“Stick Hero” HTML5 prototype built in about 250 lines of code featuring fake physics, growing poles, flipping ninjas, camera shake, approaching mountains, shiny coins to collect and more. Powerd by Phaser, full source code available.
Read all posts about "Stick Hero" gameFinally you can make your HTML5 games enter full screen mode, scale and resize in any way you want thanks to the latest Phaser 3 version: Phaser 3.16 has been released and it brings awesome new features.
“Stick Hero” is a HTML5 physics game built with no physics, only using tweens. Growing and bouncing poles, scrolling platforms, falling characters, camera shake, everything was made only playing animations. Powered by Phaser, source code available and with room for customization.
Read all posts about "Stick Hero" gameI found an excellent JavaScript procedural dungeon generator on GitHub, going to give it new life and add new features. Prepare to build nice Roguelike games.
Jump on platforms, collect coins and avoid fire – or burn!! – in the HTML5 endless runner prototype built with Phaser 3 and Arcade physics. Commented source code available, and a tip about playing with bounding boxes to make the game easier to play
Read all posts about "Endless Runner" gameThe old Flash smashing hit “String Avoider” has been built in HTML5 using Phaser 3. Completely commented source code. Take the string safely to the goal. Three levels to play.
Read all posts about "String Avoider" gameThe classic 10 rows x 20 columns SameGame game can also be easily built thanks to the new methods added to my SameGame pure JavaScript class. No dependencies at all. Try the Phaser 3 example.
Read all posts about "SameGame" gameThe HTML5 Endless runner built with Phaser and Arcade physics is enriched with a parallax scrolling background. Full commented source code available
Read all posts about "Endless Runner" game