An endless runner built with Unity without writing a line of code thanks to Infinite Runner Engine. The whole process is explained with 36 photos. Thirty-six.
Game design
“Color Jump” HTML5 prototype now gives you gold coins to collect, as well as the completely commented source code. See the power of Phaser 3 and Matter physics.
Read all posts about "Color Jump" gameThe first update of my book “HTML5 Cross Platform Game Development Using Phaser 3” shows you how to turn your HTML5 game into a native Android app. Build a HTML5 game from scratch with this 175 pages fast paced guide. No boring theory.
With Crazygames you can publish your game and earn both with revenue share and with a $2,000 contest
Jump and bounce on colored walls in “Color Jump” HTML5 prototype built with Phaser 3 and Matter physics, based on the famous iOS game. Full source code using ES6 standards
Read all posts about "Color Jump" game“Don’t Touch the Spikes” HTML5 prototype now allows you to collect coins while trying to avoid the spikes. Source code available, powered by Phaser 3 and Matter physics
Read all posts about "Don't touch the spikes" gameTest your math skills with 1+2=3 HTML5 game updated to Phaser 3 with full commented source code available
Read all posts about "1+2=3" gameThe HTML5 version of “Don’t Touch the Spikes” prototype now has proper graphic assets, play the game powered by Phaser 3 and Matter js – Source code available with room for customization
Read all posts about "Don't touch the spikes" gameMagick was a cute iOS platformer I am trying to build in HTML5 using Phaser 3 and ARCADE physics. Source code available and updated to Phaser 3
Read all posts about "Magick" gameHere it comes the most complete HTML level selection screen powered by Phaser 3. Features level pagination, stars, locked levels, swipe control, pagination buttons, saving level progression, tweens and more. Source code available.