Detailed tutorial with completely commented source code about handling an energy bar in your HTML5 games. Powered by Phaser, written in TypeScript.
Game design
“Block it” HTML5 prototype now features activable walls and an energy system. A good way to learn how to build physics games with Phaser and Box2D, coding in Typescript. Full commented source code available.
Read all posts about "Block it" gameThe HTML5 prototype of a “Block it” game continues, adding sprites to render the Box2D compound object, which now also rotates. Powered by Phaser and Planck, written in TypeScript. Full commented source code available.
Read all posts about "Block it" gameCompound objects and contact callbacks are two of the more complicated features of Box2D. In this HTML5 example powered by Phaser and written in TypeScript, they are explained the easy way with a real world example, as usual. Commented source code available
Read all posts about "Block it" gameHere is a HTML5 “Block it” version powered by Phaser and written in TypeScript which does not use any physics engine and features rotating walls and continuous collision detection. Full source code available.
Read all posts about "Block it" game“Block it” was a fun mobile game released a couple of years ago, which I prototyped using Phaser and TypeScript, so now you can have your HTML5 version. What’s your best score?
Read all posts about "Block it" gameHere it is the complete commented source code of the physics driven HTML5 Memory/Concentration game powered by Phaser and Planck.js, completely written in TypeScript. Have fun!!
Read all posts about "Concentration" gameNew example of HTML5 Wordle prototype powered by Phaser and using Bootstrap components for the UI. This time we keep Bootstrap outside Phaser game and handle menus with listeners. Full TypeScript commented source code available for download.
Read all posts about "Wordle" gameThe HTML5 Wordle prototype now features a Bootstrap menu and the “word of the day” game, as well as random words to play. I also want to add some kind of arcade mode. Written in TypeScript and powered by Phaser, full commented source code available.
Read all posts about "Wordle" game3rd step of Wordle HTML5 prototype written in TypeScript and powered by Phaser. Improved virtual keyboard, game grid, letter color management and more. Commented source code available.
Read all posts about "Wordle" game