My first iPhone game is about to be released, thanks to StencylWorks
iOS
Another attempt to port Circle Chain to iOS, this time using StencylWorks
Read all posts about "Circle Chain" gameMy quest to port Circle Chain to iPhone continues, this time with Corona SDK
Read all posts about "Circle Chain" gameIt’s time to make the first attempt to port Circle Chain on my iPhone. Read what happened.
Ever wanted to build a mobile game using a framework? Roger Engelbert built a guide to do it with four different frameworks!
An experiment to port Stringy engine to iPhone using Adobe Flash Professional CS5.5
Read all posts about "String Avoider" gameMobile version of the string avoider prototype made with Corona by Christian Wisniewski
Read all posts about "String Avoider" gameIntroducing Corona SDK to develop iPhone games, handling both normal and retina displays
Detailed tutorial about Flash development for iPhone, oriented to Windows users. Step by step explanation with 29 screenshots. You can’t fail.
How to create an iPhone accelerometer monitor and an “highest iPhone point” arrow using javascript’s devicemotion
event listener.