The HTML5 prototype of a “Block it” game continues, adding sprites to render the Box2D compound object, which now also rotates. Powered by Phaser and Planck, written in TypeScript. Full commented source code available.
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Compound objects and contact callbacks are two of the more complicated features of Box2D. In this HTML5 example powered by Phaser and written in TypeScript, they are explained the easy way with a real world example, as usual. Commented source code available
Read all posts about "Block it" gameHere it is the complete commented source code of the physics driven HTML5 Memory/Concentration game powered by Phaser and Planck.js, completely written in TypeScript. Have fun!!
Read all posts about "Concentration" gameLook how I am generating a HTML5 physics driven endless terrain in a bunch of lines using a bunch of bodies thanks to Phaser, Box2D by Planck.js and Simplify. Full commented source code available.
Read all posts about "Horizontal Endless Runner" gameBuild a HTML5 smooth, randomly generated, physics driven terrain using only a few Box2D edges thanks to Phaser, Planck.js and Simplyfy.js libraries. Full source code available.
Read all posts about "Horizontal Endless Runner" gameHTML5 prototype to slice and cut physics solid bodies powered by Phaser, Box2D with Planck.js and PolyK. Full source code available.
Old game concepts may have a brand new life just by adding physics. Have a look at this HTML5 Concentration prototype powered by Phaser and Box2D physics thanks to Planck.js. Full commented source code available
Read all posts about "Concentration" gameWhat about a gameplay merging word hunt with physics? Have a look at this HTML5 prototype powered by Phaser and Box2D physics thanks to Planck.js
Read all posts about "Word Game" gameDraw your “Totem Destroyer” levels in a matter of seconds using Tiled and turn them into actual playable HTML5 levels powered by Phaser and Box2D using Planck.js
Read all posts about "Totem Destroyer" gameDo you remember TOTEM DESTROYER? Another old Flash smashing hit revives with a HTML5 version powered by Phaser and Box2D port by Planck.js. Full commented source code available.
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